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[PostProcessing] Burger buttons for PostProcessing volume component are ...
For all postprocessing effects under post-process Volume component, the burger buttons are misaligned and are positioned lower than ... Read more
[URP] On/ Off buttons are not available for PostProcessing effects via G...
On/ Off buttons for manipulating each postprocessing effect in Volume component is not available for Global Volume GameObject. Postp... Read more
[Profile Analyzer] Data is re-analyzed when capturing new data in Profiler
How to reproduce: 1. Open attached "ProfileAnalyzer" project 2. Open Profile Analyzer (Window->Analysis->Profile Analyzer) 3. At the... Read more
TextMesh Pro label is still shown when its text is deleted and its scale...
How to reproduce: 1. Open user's attached "TMPBug" project 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Enter "aff" in the text... Read more
"Exception: bad object" error is thrown when trying to Diff snapshots in...
Repro steps: 1. Download both *.snap files, attached by the user 2. Create a new Unity project 3. Install the Memory Profiler packag... Read more
Cursor displays loading icon until game window loses focus when building...
How to reproduce: 1. Open the attached project "1238158.zip" 2. Build and run the project Expected result: once the game is loaded ... Read more
[Serialization][URP] "SerializedObject destroyed" errors are thrown when...
When undo is pressed for any effect added to Global Volume component from Assets > Properties, "SerializedObject target has been des... Read more
[Graphics-General] OcclusionCullingData asset does not create in the Pro...
-OcclusionCullingData asset does not create in the Project window if the scene is not saved(untitled). -The untitled scene is not se... Read more
[PLM] First small lightmap blocks following bigger lightmaps from being ...
When progressive updates is enabled, if there is enough memory for a first lightmap (a small one) but not enough memory for one of t... Read more
[Themes] "EndLayoutGroup" errors are thrown when GUI items are highlight...
"EndLayoutGroup" errors are thrown in console when GUI items are highlighted by PrefixLabel after highlighting by content in Highlig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph