Search Issue Tracker
Fixed in 12.0.0
Fixed in 11.x
Votes
0
Found in [Package]
10.1.0
Issue ID
1311830
Regression
Yes
"unrecognized identifier" error is thrown when HDRP/Unlit Shadow Matte is enabled and Common Material Properties is set to Alpha
How to reproduce:
1. Open the user's attached "PathTracer.zip" project
2. Open the "SampleScene" Scene
3. Go to Window -> Render Pipeline -> Render Pipeline Debug
4. Select the Material section in the Debug window
5. Set the Common Material Properties to Alpha
6. Observe the Console log
Expected result: No error is thrown in the Console log
Actual result: "unrecognized identifier 'LightLoopOutput' at MaterialEvaluation.hlsl" error is thrown in the Console log
Reproducible with: 10.1.0 (2020.2.0b9), 10.2.2 (2020.2.3f1), 11.0.0 (2021.1.0b5, 2021.2.0a4)
Not reproducible with: 7.5.3 (2019.4.20f1), 10.0.0-preview.26 (2020.2.0b9)
Note:
- Issue is not reproducible with other HDRP Shader Graphs (No Shadow Matte property)
- The issue reproduces to anything besides "None" when setting the Common Material Properties property
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode
- [Android] GraphicsBuffer.CopyCount does not work with Append Compute Buffer after Compute Shader Dispatch on some Android devices
- "DirectoryNotFoundException" error when building a project via script in one folder, then building via Editor in another, deleting the folder built via Editor and rebuilding via Script
- New items are created and old ones remain in memory when using 'treeView.SetRootItems(items)' and 'treeView.Rebuild()' which can cause a memory leak
- Code continues to run after enabling the Frame Debugger when in paused Play Mode and using 'WaitForSecondsRealtime' coroutine
Resolution Note (fix version 12.0.0):
Fixed in: 2021.2.0a9 (12.0.0)