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[Services] Loggin into a Unity Account does not refresh Services Window
Steps to reproduce: 1. Open new Unity project2. Open Services window3. If you're logged in to a Unity accout, log out4. Click the 'S... Read more
Canvas elements are placed incorrectly when setting non-native resolutio...
To reproduce the issue follow the steps:1. Open "case_741751-New_Unity_Project"2. Open "test" scene3. Build the scene4. Play the sce... Read more
Terrain does not reset after exiting play mode
To reproduce:1. Open attached project2. Open the scene "asd"3. Observe that the terrain is flat4. Press "play"5. Observe that a scri... Read more
[Editor] Using Alt+LMB Drag reverts texture parameters only
Steps to repro Notes: Behavior varies in 5.1x to 5.3, however I decided it was not regressive, but by design. ~ There is no definiti... Read more
[Materials] Material Node isn't updating after "Fix now" for normal map
Steps to repro: 1. Launch Unity2. Create a new Material3. Assign any texture to Albedo4. Assign a texture to Normal Map (The texture... Read more
Soft Particles don't work with Orthographic cameras, due to depth buffer...
Steps to reproduce: 1. Open attached project "ParticleOrthoBug.zip"2. Open scene "BugOrthoBlend"3. Make sure that Game view is visib... Read more
[Normal Bias] Directional light bleeds through certain object structure
Steps to reproduce: 1) open the project2) open 'TestLights' scene3) focus on the tombstone and zoom in4) rotate camera around and se... Read more
Enabling Anti Aliasing affects "HBAO plus" plugin rendering buffer orien...
1. Open attached Unity project.2. Open "Test" scene.3. Move "Main Camera" close to the doors.4. Play the scene.5. Go to "Edit > "... Read more
Object gets masked out completely when touching parents borders
Reproduction steps:1. Open attached project2. Open and play the "clippingbug" scene3. The left star will spin and blink (masked out ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS