Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.5.0f6
Issue ID
620698
Regression
Yes
web player is incorrectly blending over animations
-e: the game in questions uses the blend tree for animations but it doesnt do so correctly in 4.3-4.5.x while it looks fixed in 4.6
maybe backport whatever fixes it?
-repro:
--set channel to release
--go to www.ProjectTilt.com
--run and jump around
--NOTICE the wrong animations being played
--set channel to beta
--refresh game
--run and jump around
--NOTICE the blending works fine now
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment