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1
votes
Won't Fix

Rearranging lots of panels causes performance issues when CanvasGroup is...

UI

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Jan 07, 2017

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Version/s: 5.5.0f3

Steps to reproduce: 1. Download and open the attached project 2. Enter Play Mode Result: huge performance drop due to rearranging p... Read more

0
votes
Fixed

[UI] Edit/View button of Lightmap Parameters is not switching to inspector

Global Illumination

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Jan 09, 2017

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Version/s: 5.6.0b2

Edit/View button of Lightmap Parameters is not functional and when clicked, it does not display (switch to) the custom lightmap para... Read more

0
votes
Fixed

IL2CPP build fails with System.Void UnityEngine.UI.ObjectPool`1::Release...

IL2CPP

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Jan 05, 2017

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Version/s: 5.5.0p3

How to reproduce: 1. Open the attached project 2. Switch to Android platform 3. Make sure that Scripting Backend is set to IL2CPP 4.... Read more

0
votes
Fixed

Building from command line fails for all platforms with abstract "X erro...

Deployment Management

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Jan 04, 2017

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Version/s: 5.5.0p3

Steps to reproduce: 1. Download attached project (link down in edit below) 2. Open iOSPureBuild script with any text editor (locate... Read more

0
votes
Won't Fix

Random changes appear in the DLL import settings when import a project

Themes

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Dec 07, 2016

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Version/s: 5.5.0f3

Missing dependency not declared in importer Steps to reproduce: 1. Open the attached project (TestProject.zip) with Unity 5.5.0p3 ... Read more

1
votes
Fixed

When using multiple render targets, Unity build releases Render texture ...

Camera

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Jan 06, 2017

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Version/s: 5.3.6f1

Steps to reproduce: 1. Download and open the project 2. Build for standalone with development build/allow script debugging/x64 3. Ru... Read more

0
votes
Fixed

[Android] Splash Screen incorrectly cropped, results in black bar at the...

Mobile

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Jan 09, 2017

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Version/s: 5.5.0f3

How to reproduce: 1. Open user provided project 2. Build to device 3. Inspect splash screen (Splash screen only shown for a split se... Read more

0
votes
Fixed

Shadows are much darker when using a baked GI then realtime light

Global Illumination

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Jan 03, 2017

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Version/s: 5.5.0p3

Shadows are much darker when using a baked GI then realtime light. To reproduce: 1. Open scene "Realtime with No Bake.unity". ... Read more

0
votes
Fixed

[Performance] Garbage collection allocation has increased substantially ...

Profiling

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Jan 09, 2017

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Version/s: 5.6.0b3

Repro steps: 1. Open SceneController scene from attached project. 2. Make sure profiler is running and visible 3. Press Play 4. Pre... Read more

0
votes
Duplicate

Particle System's trails leave leftover data if instantiated through script

Shuriken

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Jan 09, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Import attached project "868656-LeftoverParticleTrail". 2. Open scene "without_particle_trail_material". 3. ... Read more

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