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Fixed in 2020.1.X

Fixed in 2018.4.X, 2019.1.X, 2019.2.X, 2019.3.X

Votes

1

Found in

2019.1.0a7

2019.1.6f1

Issue ID

1166108

Regression

Yes

[IL2CPP] Unity.app/Contents/il2cpp/build/UnityLinker.exe fails to Run when building from FAT32 on MacOS

IL2CPP

-

To reproduce:

1. Open "Disk Utility" on your Computer
2. Select your Internal Drive and click on the partition button
3. In "Partition Device" window hit "+" button
4. Create a drive. Format: MS-DOS(FAT). Select a small size for example 10gb
5. Hit apply
6. Launch Unity and create a new project on a created drive
7. Switch platform to Standalone (IL2CPP), iOS or Android (IL2CPP) and hit Build

Expected results: Unity should successfully build an Empty Project
Actual results: Unity fails to build and throws Error:

"Failed running /Applications/Unity/Hub/Editor/2019.1.6f1/Unity.app/Contents/il2cpp/build/UnityLinker.exe -out="/Volumes/STORAGE/Work/Gamar/Unity/TrailPlayar/NMM/TrailPlayar_iOS/Temp/StagingArea/Data/Managed/tempStrip" -x="/Applications/Unity/Hub/Editor/2019.1.6f1/PlaybackEngines/iOSSupport/Whitelists/Core.xml" -x="/Volumes/STORAGE/Work/Gamar/Unity/TrailPlayar/NMM/TrailPlayar_iOS/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x="/var/folders/jf/f9hwnd8d6lzfxr7p8936yq2r0000gp/T/tmp5e305ea8.tmp" -x="/var/folders/jf/f9hwnd8d6lzfxr7p8936yq2r0000gp/T/tmp77934080.tmp" -x="/Volumes/STORAGE/Work/Gamar/Unity/TrailPlayar/NMM/TrailPlayar_iOS/Temp/StagingArea/Data/Managed/TypesInScenes.xml" -d="/Volumes/STORAGE/Work/Gamar/Unity/TrailPlayar/NMM/TrailPlayar_iOS/Temp/StagingArea/Data/Managed" --include-unity-root-assembly="/Volumes/STORAGE/Work/Gamar/Unity/TrailPlayar/NMM/TrailPlayar_iOS/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" --include-unity-root-assembly="/Volumes/STORAGE/Work/Gamar/Unity/TrailPlayar/NMM/TrailPlayar_iOS/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="/Volumes/STORAGE/Work/Gamar/Unity/TrailPlayar/NMM/TrailPlayar_iOS/Temp/StagingArea/Data/Managed/VuforiaScripts.dll" --include-unity-root-assembly="/Volumes/STORAGE/Work/Gamar/Unity/TrailPlayar/NMM/TrailPlayar_iOS/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="/Volumes/STORAGE/Work/Gamar/Unity/TrailPlayar/NMM/TrailPlayar_iOS/Temp/StagingArea/Data/Managed/Vuforia.UnityExtensions.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="/Volumes/STORAGE/Work/Gamar/Unity/TrailPlayar/NMM/TrailPlayar_iOS/Temp/StagingArea/Data/Managed" --rule-set=Conservative --engine-stripping-flag=EnableUnityConnect --engine-modules-asset-file="/Applications/Unity/Hub/Editor/2019.1.6f1/PlaybackEngines/iOSSupport/Whitelists/../modules.asset""

Notes:
- This issue does not happen on Mono Scripting Backend

Reproduced on Unity 2019.1.0a7, 2019.1.8f1, 2019.2.0b7 and 2019.3.0a8
Not reproduced on Unity 2018.3.14f1, 2018.4.3f1 and 2019.1.0a6
Regression on Unity 2019.1.0a7

Comments (3)

  1. AjJAISWAL

    Apr 05, 2020 20:10

    I am also getting the same error in unity 2019.3.7f1.

  2. AjJAISWAL

    Apr 05, 2020 20:08

    Still getting the same error in unity 2018.3.14f1

  3. AxonGenesis

    Aug 06, 2019 19:04

    Still experiencing this error in 2019.2.0f1

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