Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
preview - 0.0.8
Issue ID
1165625
Regression
No
[Addressables] Error is thrown when loading an Addressable asset asynchrinously
Steps to reproduce:
1. Open users attached project "find-addressable-link-xml.zip"
2. Open "SampleScene"
3. Enter Play Mode
4. Notice the console error "InvalidProgramException: Invalid IL code in ChangeScene/<Start>d__0:MoveNext (): IL_001f: call 0x06000003"
Expected results: No errors are thrown
Actual results: Error is thrown when entering Play mode
Reproducible with: 2018.3.0a1(preview - 1.1.4), 2018.4.3f1(preview - 1.1.4), 2019.1.9f1(preview - 1.1.4), 2019.2.0b7(preview - 1.1.4), 2019.3.0a7(preview - 1.1.4)
Note: Users states that Third-party software is being used in the project but it is not anything complex and shouldn't impact Unity to behave like that
Comments (1)
-
BojanCup
Jul 11, 2019 17:39
+1, looks like Unity 2018.4 LTS 4.2f1 and 4.3f1 have linker issues.
Doesn't happen to original LTS, 2018.4.1f1, works fine in that version.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
See comments. Also, the project itself needs more debugging to zero in on the exact issue.