Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
preview - 0.0.8
Issue ID
1165625
Regression
No
[Addressables] Error is thrown when loading an Addressable asset asynchrinously
Steps to reproduce:
1. Open users attached project "find-addressable-link-xml.zip"
2. Open "SampleScene"
3. Enter Play Mode
4. Notice the console error "InvalidProgramException: Invalid IL code in ChangeScene/<Start>d__0:MoveNext (): IL_001f: call 0x06000003"
Expected results: No errors are thrown
Actual results: Error is thrown when entering Play mode
Reproducible with: 2018.3.0a1(preview - 1.1.4), 2018.4.3f1(preview - 1.1.4), 2019.1.9f1(preview - 1.1.4), 2019.2.0b7(preview - 1.1.4), 2019.3.0a7(preview - 1.1.4)
Note: Users states that Third-party software is being used in the project but it is not anything complex and shouldn't impact Unity to behave like that
Comments (1)
-
BojanCup
Jul 11, 2019 17:39
+1, looks like Unity 2018.4 LTS 4.2f1 and 4.3f1 have linker issues.
Doesn't happen to original LTS, 2018.4.1f1, works fine in that version.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
Resolution Note:
See comments. Also, the project itself needs more debugging to zero in on the exact issue.