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Unity loses Standard Material Shader when importing an Asset Bundle gene...
Steps to reproduce: 1. Open User's attached project 2. Open scene "testImportAssetBundleFrom5_3_4" 3. In the editor menu, select the... Read more
[Android]Pausing WebCamTexture before texture is playing results into crash
Steps to reproduce 1. Open attached project 2. Build and run for android 3. When app launches, press home button -Observe crash Res... Read more
Windows Build Crashes when project is imported from newer version, physx...
When building for WINDOWS 64bit, after build is complete and launched, build crashes if project was previously on a newer version of... Read more
[UWP] Project fails to compile when using legacy classes
The easiest way to reproduce is to have a PC with only VS2017 installed Reproduction steps: 1. Open the attached project 2. Try to... Read more
Selecting multiple large size RGB 24 bit 2D textures with mip-maps cause...
Reproduction steps: 1. Open project attached (SekaiTabi.zip) 2. Go to Assets -> Sprites. 3. Select 2D Textures (ThePerfectGalaxy*) w... Read more
GUI ignores transform position from script on Collider as a Trigger
How to reproduce: 1. Open users attached project and "area001" scene 2. Enter play mode 3. Note displayed text in the bottom box 4... Read more
Changing Sub Emitters Particles System fields types does nothing while s...
Reproduction Steps: 1. Open project 2. In Hierarchy select "Particle System" 3. Under Particle System component set any of the field... Read more
Unhandled exception "Circular References Detected" for third level Sub E...
Reproduction Steps: 1. Open project 2. In Hierarchy select "Particle System/SubEmmitterBirth/SubEmmitterBirth" 3. Under Particle Sys... Read more
[VR] Multiple cameras with specific target eyes fail to render properly
1. What happened Attempting to setup three cameras (one for each eye + one for the main display) causes issues in rendering. The im... Read more
[VR] RenderViewportScale changes at consistent rate over many frames cau...
When changing the render viewport scale at a consistent rate over the course of several frames I get tearing in the headset only. It... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only the left screen is rendering when using Render Graph Fullscreen Blit in Meta Quest 2
- Context menu with the "Revert" option doesn't appear when pressing the right mouse button on a "Vector2" or "Vector3" property in the Inspector of a custom shader
- Missing Render Feature "Full Screen Pass Render Feature" in any “Universal Renderer Data” asset when upgrading from 2022.3
- Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range in Trail Texture Modes except "Stretch"
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead