Search Issue Tracker
Fixed in 2017.2.X
Votes
1
Found in
5.3.5f1
Issue ID
860776
Regression
No
Selecting multiple large size RGB 24 bit 2D textures with mip-maps causes performance issues
Reproduction steps:
1. Open project attached (SekaiTabi.zip)
2. Go to Assets -> Sprites.
3. Select 2D Textures (ThePerfectGalaxy*) while holding Ctrl.
Expected result: Sprites are selected without any lag and other problems.
Actual result: It is hard to select sprites, Editor starts lagging. Might even cause a crash on very low-end devices.
Reproduced on: 5.3.0f4, 5.3.7p2, 5.4.0f3, 5.4.3p3, 5.5.0p1, 5.6.0b1.
Note: it is easier to notice this problem when using big (over 5 MB) 2D textures.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [Particle System] "ParticleSystem.GeometryJob" sometimes takes up to ~20 ms in the worker thread when initializing 5 Particle Systems
- Can't change OpenXR settings when switching Build Profiles
- L(a,b) expression in float fields has erratic behaviour when ordering due to using instanceID as an index
- InvalidOperationException is thrown when switching to a custom Debug Draw Mode in Scene View
- [Android][Vulkan] Skybox and Environment effects flicker in the Player when using the Vulkan Graphics API
Add comment