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[Metal] VideoPlayer crashes on rapid reloads with "libobjc.A.dylib`objc_...
Reproduction steps: 1. Open the attached "Archive project" 2. Build and run it for iOS. 3. Rapidly touch the screen to reload the v... Read more
When CharacterController.detectCollisions is set to false, it still dete...
Reproduction steps: 1. Open the attached project; 2. Enter Play mode and go to the cube; Actual result: the character collides with... Read more
Embedded resources in WebGL export only working with fully enabled excep...
Reproduction Steps: 1- Download attached project. 2- Build solution ResourceLoader. 3- Put built assembly(ResourceLoader.dll) into A... Read more
Editor crashes when switching target platform after making a build
Steps to reproduce: 1. Open new Unity project 2. Open 'Build Settings' window and build the project 3. Select other platform and cl... Read more
The instance of a scriptable object is not created, when a namespace is ...
Reproduction steps: 1. Open the attached project; 2. Open the scene "TestScene"; 3. Enter Play mode and observe the Console window; ... Read more
[Transform] Motion Vectors no longer updated when transform set via script
Motion vector texture is not updated when an objects transform is set via script. This seems to be a regression from our transform r... Read more
[UNET] Network Lobby Example crashes when clicking Back in Standalone Pl...
Reproduction Steps: 1. Open attached project. 2. Open "Lobby" scene. 3. Enter Play mode. 4. Create a game. 5. Open attached Standalo... Read more
NullReferenceException when deleting Native plugin
Reproduction steps: 1. Open the attached project 2. Find a native plugin (eg. Plugins/UWP/ARM/NativePlugin.dll) 3. Delete a Native P... Read more
[Editor] Normal map gives artefacts on Mobile platforms
Steps to reproduce: 1) Download attached project 'SubstanceBug.zip' and open in Unity 2) Make sure platform is set to Android/iOS(in... Read more
Reducing camera's near clipping plane reduces its effective far clipping...
To reproduce: 1. Create a new scene 2. Add a sphere, set the sphere's scale to (99000,99000,99000), and set its z position to 222000... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException