Search Issue Tracker
Fixed in 5.6.0
Votes
1
Found in
5.5.0f3
Issue ID
860878
Regression
No
[VR] RenderViewportScale changes at consistent rate over many frames causes tearing/ghosting
When changing the render viewport scale at a consistent rate over the course of several frames I get tearing in the headset only. It occurs using either the OpenVR or the Oculus SDK.
It also occurs whether I assign the renderviewport scale in the Update function or the OnPreCull Function.
1) Setup either headset and corresponding HMD
2) Enter playmode
3) Put on headest
4) Use the left arrow to lower the render viewport scale
5) Observe tearing/ghosting/Judder of other images in the headset
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture
- Rigidbody2D with interpolation position breaks when rotation is set and Time.timeScale is adjusted
Add comment