Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b1
Issue ID
860751
Regression
Yes
Changing Sub Emitters Particles System fields types does nothing while simulating Particle Effect
Reproduction Steps:
1. Open project
2. In Hierarchy select "Particle System"
3. Under Particle System component set any of the fields to "Random Between Two Constants"
Note: it should work
4. Select "Particle System" child "Derbis"
5. Try step 2
6. Notice that nothing happens (field does not change its type)
7. Disable Particle Simulation "Stop"
8. Try step 2 again
9. Notice that now it works as expected
Expected behaviour: It is always possible to change field type.
Actual result: If Simulation is running changing Sub Emitters field type does nothing
Reproduced on versions: Unity 5.6.0a6, 5.6.0b1
Did not reproduce on versions: Unity 5.4.3p3, 5.5.0p1, 5.6.0a1
Project crashes on versions between 5.6.0a1 and 5.6.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment