Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b1
Issue ID
860751
Regression
Yes
Changing Sub Emitters Particles System fields types does nothing while simulating Particle Effect
Reproduction Steps:
1. Open project
2. In Hierarchy select "Particle System"
3. Under Particle System component set any of the fields to "Random Between Two Constants"
Note: it should work
4. Select "Particle System" child "Derbis"
5. Try step 2
6. Notice that nothing happens (field does not change its type)
7. Disable Particle Simulation "Stop"
8. Try step 2 again
9. Notice that now it works as expected
Expected behaviour: It is always possible to change field type.
Actual result: If Simulation is running changing Sub Emitters field type does nothing
Reproduced on versions: Unity 5.6.0a6, 5.6.0b1
Did not reproduce on versions: Unity 5.4.3p3, 5.5.0p1, 5.6.0a1
Project crashes on versions between 5.6.0a1 and 5.6.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RendererScene::NotifyInvisible when GameObjects are deleted from the Hierarchy in a specific Scene
- "Import projects" button doesn't work in Unity Hub
- Animation is affected by TimeScale when setting Animator's updateMode to UnscaledTime in onDisable()
- Shader Graph generates 'İ' in the shader when using Turkish Regional format
- Crash on ParticleSystemUpdateData::CacheSubEmitters(ParticleSystem&) when shared subemitter referenced by multiple nested particle systems
Add comment