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Not Reproducible

Fixed in 5.4.X, 5.5.X

Votes

0

Found in

5.4.2p1

Issue ID

858829

Regression

No

UnityWebRequest.isDone is always false when it is trying to communicate with a nonexisting remote server

Networking

-

Reproduction steps:
1. Open the attached project (858829-ReproProject.zip)
2. Open and play the "test" scene
3. Press the only button in the scene and wait a few seconds

Actual result: UnityWebRequest.isDone is false when it is trying to communicate with a nonexisting remote server

Expected result: UnityWebRequest.isDone should be true even when the UnityWebRequest is trying to communicate with a nonexisting remote server

Comments (1)

  1. VickySmalley

    Apr 28, 2017 10:36

    There is a possible workaround here:
    http://answers.unity3d.com/answers/1346539/view.html

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