Search Issue Tracker
Not Reproducible
Fixed in 5.4.X, 5.5.X
Votes
0
Found in
5.4.2p1
Issue ID
858829
Regression
No
UnityWebRequest.isDone is always false when it is trying to communicate with a nonexisting remote server
Reproduction steps:
1. Open the attached project (858829-ReproProject.zip)
2. Open and play the "test" scene
3. Press the only button in the scene and wait a few seconds
Actual result: UnityWebRequest.isDone is false when it is trying to communicate with a nonexisting remote server
Expected result: UnityWebRequest.isDone should be true even when the UnityWebRequest is trying to communicate with a nonexisting remote server
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Display flickers with bright colors when built Player uses 2 or more Displays
- Serialized field is indented too much in the Inspector when CustomEditor is used
- The third and later list elements are displayed incorrectly when they are expanded
- Script error is thrown when using a method named Update with parameters in the script that inherits from a ScriptableObject class
- UI system does not register a MouseDownEvent event when clicking on the Value attributes of the TextField
VickySmalley
Apr 28, 2017 10:36
There is a possible workaround here:
http://answers.unity3d.com/answers/1346539/view.html