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Fixed in Unity 2018.3



Found in


Issue ID




[Android] Graphics.DrawMeshInstancedIndirect is glitchy on devices containing Adreno or Nvidia GPU's




Priority: 4Not yet prioritized for a release


Severity: 2Core functionality majorly impacted

How to reproduce:
1. Open user attached project
2. Build and run project to Android

Expected result: Spheres are instanced just like on Mali GPU's or Standalone Windows build
Actual result: Each sphere becomes a glitchy cube on Adreno/Nvidia GPU's

Reproducible with - 2018.2.0a4, 2018.1.0b11, 2017.3.1p3, 2017.1.0a1

Reproducible with:
Google Pixel 2*, OS:8.1.0, CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:google/walleye/walleye:8.1.0/OPM1.171019.013/4474084:user/release-keys
Samsung SM N950U1*, OS:7.1.1, CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:samsung/greatqlteue/greatqlteue:7.1.1/NMF26X/N950U1UES2BQL2:user/releasekeys
Google Nexus 9*, OS:7.1.1, CPU:arm64-v8a, GPU:NVIDIA Tegra, Build:google/volantis/flounder:7.1.1/N9F27M/4333998:user/release-keys
Xiaomi Redmi Note 4*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 506, Build:xiaomi/mido/mido:7.0/NRD90M/V8.5.4.0.NCFMIED:user/release-keys

Not reproducible with:
Samsung SM N950F*, OS:7.1.1, CPU:arm64-v8a, GPU:Mali-G71, Build:samsung/greatltexx/greatlte:7.1.1/NMF26X/N950FXXU2BQKG:user/release-keys
Samsung SM G950F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-G71, Build:samsung/dreamltexx/dreamlte:7.0/NRD90M/G950FXXU1AQEB:user/release-keys
Samsung SM G930F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:samsung/heroltexx/herolte:7.0/NRD90M/G930FXXU1DQC4:user/release-keys

Comments (1)

  1. 4aaecc000e66218a151ddcbedf915886?d=mm


    May 17, 2018 16:06

    Any idea if there is an older version of Unity that this wasn't happening on? Sounds like it would have to be at least a roll back to 5.x

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