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Instantiating UI objects during runtime with localscale set to 0 (and in...
Steps to reproduce:1) open attached project2) play scene 'test'Actual behavior: notice boxes are solid green without any text 3) try... Read more
[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...
Steps:1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery==>It returns... Read more
[GI] Lightmapping Artifacts
We are seeing lightmap artifacts on the scenes after baking them. The problem tends to happen in the darker meshes that are also "to... Read more
Error after changing Packing Tag and after applying it
Reproduction steps:1) Open attached project and select sprite sheet in Sprites folder.2) In the inspector change Packint Tag, error ... Read more
[SurfaceShaders] Directional lightmaps don't work with legacy shaders (P...
Repro steps:1) Open the project and test.scene2) Turn off 2D Scene view mode and focus on the Plane object3) Notice there are no Nor... Read more
Editor won't start with a path including multi-byte characters
What happens:Unity.exe won't start. You'll see nothing but black window. How to reproduce:Install Unity at the path including multi-... Read more
[Shader] Occlusion breaks if alpha is dependent to another UV/Texture set
Repro steps:1) Open the project and AmbientOcclusion.scene2) Notice four spheres in it - only one - 'DoesWork' shows Ambient Oclussi... Read more
OnStateMachineEnter() is called on the "Layer 1" StateMachineBehaviour, ...
Reproduction steps:1. Open attached project2. Open and play the "test" scene3. Notice that in the console "Layer 1" message is displ... Read more
Grid appears in scene where mouse is dragged after putting computer to s...
To reproduce:1. Create and open new project2. Open Scene window3. Minimize Unity4. Lock your screen5. Put your computer to sleep6. W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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