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0
votes
Fixed

ParticleSystem>Collision: Radius scale option gets hidden for 3D + World...

Shuriken

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Oct 08, 2015

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Version/s: 5.3.0b2

ParticleSystem>Collision: Radius scale option gets hidden for 3D + World mode 1. What happened ParticleSystem>Collision: Radius Sca... Read more

0
votes
By Design

ParticleSystem>Visualize Bounds doesn't work with non default material

Shuriken

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Oct 08, 2015

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Version/s: 5.3.0b2

ParticleSystem>Visualize Bounds doesn't work with non default material 1. What happened Visualize bounds doesn't show bounds with n... Read more

1
votes
Fixed
0
votes
Fixed

StateMachineBehaviours get stripped out when building with IL2CPP

IL2CPP

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Oct 08, 2015

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Version/s: 5.3.0b1

How to reproduce: 1. Open attached project 2. Build to iOS and run - Note the errors in the Xcode log: Could not produce class wit... Read more

5
votes
Fixed

[Editor][OSX] Errors appear in the console when dragging gameobject with...

Profiling

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Oct 08, 2015

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Version/s: 5.3.0b2

Steps to reproduce: 1. Open Unity Editor; 2. Create new project and scene; 3. Add any gameobject to the scene (e.g. Cube or Sphere)... Read more

0
votes
Fixed

[EmissionModule] ParticleSystem.EmissionModule.rate doesn't have get acc...

Shuriken

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Oct 08, 2015

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Version/s: 5.3.0b1

Steps to reproduce: 1. Create new project 2. Create new script 3. Paste the following to the script's Start method: ParticleSyst... Read more

2
votes
Fixed
0
votes
Fixed

[iOS][Graphics] ReadPixels fails for a few seconds after the game was st...

iOS

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Oct 08, 2015

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Version/s: 5.3.0b1

Reproduction steps: 1. Open attached project "ReadPixelsError" 2. Build scene "Test1" for iOS 3. Run the game on a device or through... Read more

1
votes
Duplicate

Editor crashes when compiling scripts if the scripts are written in a ce...

Scripting

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Oct 08, 2015

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Version/s: 5.2.1f1

To reproduce: 1. Open the project I attached ("repro(2).zip") Unity should crash when compiling scripts. I have removed every line ... Read more

0
votes
Won't Fix

[AO] Disable Ambient Occluion baking for specific objects such as bilboards

Progressive Lightmapper

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Oct 08, 2015

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Version/s: 5.2.1p1

Request from Plarium to implement ability to Disable Ambient Occluion baking for specific objects such as bilboards Read more

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