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ParticleSystem>Collision: Radius scale option gets hidden for 3D + World...
ParticleSystem>Collision: Radius scale option gets hidden for 3D + World mode 1. What happened ParticleSystem>Collision: Radius Sca... Read more
ParticleSystem>Visualize Bounds doesn't work with non default material
ParticleSystem>Visualize Bounds doesn't work with non default material 1. What happened Visualize bounds doesn't show bounds with n... Read more
StateMachineBehaviours get stripped out when building with IL2CPP
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note the errors in the Xcode log: Could not produce class wit... Read more
[Editor][OSX] Errors appear in the console when dragging gameobject with...
Steps to reproduce: 1. Open Unity Editor; 2. Create new project and scene; 3. Add any gameobject to the scene (e.g. Cube or Sphere)... Read more
[EmissionModule] ParticleSystem.EmissionModule.rate doesn't have get acc...
Steps to reproduce: 1. Create new project 2. Create new script 3. Paste the following to the script's Start method: ParticleSyst... Read more
[iOS][Graphics] ReadPixels fails for a few seconds after the game was st...
Reproduction steps: 1. Open attached project "ReadPixelsError" 2. Build scene "Test1" for iOS 3. Run the game on a device or through... Read more
Editor crashes when compiling scripts if the scripts are written in a ce...
To reproduce: 1. Open the project I attached ("repro(2).zip") Unity should crash when compiling scripts. I have removed every line ... Read more
[AO] Disable Ambient Occluion baking for specific objects such as bilboards
Request from Plarium to implement ability to Disable Ambient Occluion baking for specific objects such as bilboards Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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