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Fixed in Unity 5.0.2



Found in


Issue ID




[AssetBundles] GameObjects in a Scene Loaded from an AssetBundle Lose Their References if the AssetBundle Has Two Scenes

Asset Loading



Priority: 3Not yet prioritized for a release


Severity: 2Core functionality majorly impacted

Reproduction steps:
1. Open the attached project "TwoScenesOneMesh"
2. Open the scene "Loader"
3. From the menu select Simple Bundles->Build
4. Play the game
5. Notice in the game window that a mesh was loaded (no material is intended)
6. Exit play mode
7. Add scene "Scene2" to the "bundle" AssetBundle
8. Repeat steps 3 - 4
9. Notice that this time a new GameObject was created in the scene, but it has lost reference to its mesh and is invisible in the game window

1. References to scripts are also lost

Comments (3)

  1. 65bc81f261dc3212954a8b4302cbec6b?d=mm


    Aug 21, 2015 14:21

    Update: just noticed there should be a fix for this in 5.1.2p1

  2. 65bc81f261dc3212954a8b4302cbec6b?d=mm


    Aug 21, 2015 13:52

    Still having this issue in 5.1.2f with a complex project with tens of scenes. The issue occurs though even with a bundle of 2 scenes

  3. D36b053cf1810a2d7bd9720fbe0be5e5?d=mm


    May 20, 2015 08:27

    I have same issue (script reference missing)

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