Search Issue Tracker
Duplicate
Votes
2
Found in
5.0.1f1
Issue ID
694384
Regression
No
Bounce Intensity of directional lights gets ignored by the culling masks
Steps to reproduce:
1. Open attached project's scene "game".
2. Enter play mode and wait for a night.
3. Try changing "Directional light game" game object's light's Bounce intensity.
4. Objects on a plane light up ignoring that they are not on these camera's culling mask.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
Add comment