Search Issue Tracker
Fixed in 5.2.0
Votes
2
Found in
5.0.1f1
Issue ID
694539
Regression
No
[AssetBundle][CacheServer] Asset bundle names are not properly imported from metafiles if Cache Server is used
How to reproduce:
1. Create a new project
2. Download Cache server http://unity3d.com/unity/collaboration/
3. Go to Edit> preferences> cache server and change IP address to localhost
4. Go to Editor project settings and make Version control "Visible meta files", Asset serialization "Force text"
4. Create some prefabs and materials
5. Give them an AssetBundle names
6. Close the project and delete its library folder
7. Reopen the project, check the object
8. You will notice that some of it doesn't have AssetBundles
Note:
-Notice that if you right click on "Assets" and choose "Reimport All" that these
asset bundle name assignments are still not imported properly.
- If you select each asset individually and right click and choose "Reimport", then
the bundle name is imported properly.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment