Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.1.0b5
Issue ID
694382
Regression
No
Crunched compression not working with 8K textures
To reproduce:
1. Open attached project
2. Select 8K texture
3. Set Max Size to 8196 and Format to Crunched
4. Hit apply
5. Notice error in console
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment