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By Design
Votes
0
Found in [Package]
Issue ID
1188067
Regression
Yes
Game Object Doesn't Animate properly in Timeline when animation Key is applied
After adding an extra animation track to override a character's placement in Timeline, the timeline no longer scrubs correctly.
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered
- Animation window scrollbar keeps resetting when the scrollbar width is changed after adding an event
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled
Resolution Note:
By Design/Or won't fix.
The problem is there are two independent animation tracks be applied. Having them in different timeline means their order is undefined. The preferred way of doing this is added an override track to the timeline that is presently animating the dog.
This is a valid workflow, but difficult to support without adding a priority feature to the animation tracks.