Search Issue Tracker
By Design
Votes
0
Found in [Package]
Issue ID
1188067
Regression
Yes
Game Object Doesn't Animate properly in Timeline when animation Key is applied
After adding an extra animation track to override a character's placement in Timeline, the timeline no longer scrubs correctly.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Player with WebGPU Graphics API fails to render Scene when custom Render Feature is used
- “EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
- Button hover state uses default theme color when a custom .uss is applied
- Samples Showcase script warning does not clear after enabling required settings until GameObject is reselected
- VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
Resolution Note:
By Design/Or won't fix.
The problem is there are two independent animation tracks be applied. Having them in different timeline means their order is undefined. The preferred way of doing this is added an override track to the timeline that is presently animating the dog.
This is a valid workflow, but difficult to support without adding a priority feature to the animation tracks.