Search Issue Tracker
By Design
Votes
0
Found in [Package]
4.1.0
Issue ID
1191935
Regression
Yes
[Probuilder] Move, scale or rotate widget fails to appear when the Probuilder window is open
Repro steps:
- download and open this project
- if the ProBuilder window is not showing, open the ProBuilder window
- make a new shape
- press W to move that shape and notice the move widget is not appearing
- select the light from the scene and notice that you can't move that one either.
- close the ProBuilder window and notice that you can now move things again in the scene
Reproducvible in 2019.3.0b7, 2020.1.0a9 and 2019.2.0f1 with ProBuilder 4.1.0
Note 1: Cannot reproduce in 2019.2 with the verified for package for that editor version, which is 4.0.5. It does happen, however, if the user decides to upgrade the package to 4.1.0
Note 2: Probuilder Package version 4.0.5 yields this compilation error in 2019.3 and 2020.1 so the users cannot downgrade package version as a workaround
Library\PackageCache\com.unity.probuilder@4.0.5\Editor\EditorCore\EditorUtility.cs(302,43): error CS0104: 'Snapping' is an ambiguous reference between 'UnityEngine.ProBuilder.Snapping' and 'UnityEngine.Snapping'
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
As designed, if in sub-level and no selection is active, the handles won't show up.