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Crash when changing to D3D12 from D3D11
I was getting this almost always when I would change to a different direct3d version in the linked project. It seemed to go away wh... Read more
Modifying texture import settings from script changes 'timeCreated' in t...
We have an active problem with importers modifying 'timeCreated' timestamp in asset meta files when called from script, see case 856... Read more
output_l crash while building custom serialized asset bundle
Steps to reproduce: 1. Open "ConversationBundle.zip" project 2. From the main toolbar select Portalarium>Build>New Asset Bundles 0x... Read more
Rigidbody is able to spin around "frozen rotations" if object is not sym...
To reproduce: 1. Open attached project "PhysicsConstraints.zip". 2. Select "CubeMan" in hierarchy. 3. Play "test" scene. 4. After lo... Read more
[Android] Shaders failed to compile spam to logcat
Reproduction steps: 1. Open the attached project using non-development build (or any with shaders which fail to compile) 2. Deploy t... Read more
[IL2CPP] Crash when accessing methods such as Type.IsAssignableFrom() fo...
Exceptions in il2cpp runtime library code when using Type.IsAssignableFrom() method for some specific types. To repro: 1) Open atta... Read more
Particle System Lights Module does not generate lights if particle posit...
Steps to reproduce: 1. Open User's attached project 2. Press Play Expected behavior: both Particle Systems generate Lights Actual r... Read more
Screen Space - Camera Canvas has excessive judder on HoloLens
When creating a UI on the HoloLens, a World Canvas attached to the camera will be steady. A Screen Space - Camera canvas should beha... Read more
Incorrect transform values after adding some force to an object which is...
Steps to reproduce (or watch attached gif): 1. Open attached project 2. Open "module_test_scene" scene 3. Enter play mode 4. Select ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow