Search Issue Tracker
Fixed in 5.5.1
Votes
1
Found in
5.5.0f2
Issue ID
856224
Regression
No
Particle System Lights Module does not generate lights if particle positions are modified by script
Steps to reproduce:
1. Open User's attached project
2. Press Play
Expected behavior: both Particle Systems generate Lights
Actual result: only one Particle System (without the script that modifies particles position) generates Lights
Reproduced with: 5.6.0a5, 5.5.0f2
Note: 5.4 and earlier versions do not support Lights generation.
Make sure Lights are checked in Inspector > Particle System properties.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
- Meshes created via InstantiateAsync render at the spawn position when GPU Resident Drawer is enabled
- [UVCS] Popups in permissions window are sent behind the permissions view.
Add comment