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Null Reference at TMPro.TMP_InputField.LateUpdate when deselecting an In...
This issue has been resolved. The fix will be included in the next release of the TMP package which is expected to be version 1.5.2 ... Read more
[DOTS] Entity sometimes doesn't render during playmode
Reproduction steps:1. Open user attached Project "AtlasUnity"2. Open "Assets/Scenes/ProductionScene" scene3. Press Play4. If the gro... Read more
Input System not registering multiple inputs
Reproduction steps:1. Open the user attached project "New Input System"2. Open the scene "assets/test"3. Enter Play mode4. Use butto... Read more
[UIToolkit] Buttons located closest to the side don't get focused when g...
How to reproduce:1. Open the attached '1298017.zip' project2. Open the 'Focus Tests' Scene (Scenes > Focus Tests)3. Enter the Pla... Read more
NullReferenceException is thrown when calling Sqlite.dll method that use...
How to reproduce:1. Open the attached project (case-1295553.zip)2. Make sure that Burst Compilation is enabled (Jobs -> Burst -&g... Read more
[Android][OpenGL][URP] Depth Values have very low precision in Unity 201...
Steps to reproduce:1. Open users attached project "GLES3_Depthtest.zip" in 2019.42. Build it to Android3. Notice the Depth Texture a... Read more
Input.MousePosition returns Editor's x coordinate instead of Game view's...
How to reproduce:1. Open the "1298496_Repro" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. Drag the "GameObject" As... Read more
A hard stack overflow happens when raycasting vs a dense mesh in BV4_Pro...
How to reproduce:1. Open the user's attached "BrokenMeshRepro.zip" project2. Open the "SampleScene" Scene3. Drag the mouse on "Broke... Read more
Editor can't differentiate between windows of the same name/type when re...
How to reproduce:1. Open the attached project2. Select the leftmost Scene View, enter and leave Play Mode3. Observe that the window ... Read more
[HDRP] Fog effect on secondary Camera creates an opaque sky effect on th...
Reproduction steps:1. Create a new HDRP template project2. Create a new Camera3. Set the new Camera's background to "None" and Culli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask