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0
votes
By Design

Xcode build error: "Apple Mach-O Linker (ld)" from "_OpenURL"

Scripting

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Oct 24, 2017

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Version/s: 2017.2.0f3

Reproduction steps:1. Open the attached project.2. Try to build it to iOS. Actual result:- The build will fail when building in Xcod... Read more

1
votes
Won't Fix

Asset Store Tab stays offline after reload

Asset Store Tools

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Oct 26, 2017

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Version/s: 5.6.4p1

How to reproduce:1. Turn off the Internet2. Open a project(office mode)3. Observe the warring in Asset Store Tab4. Turn on the Inter... Read more

0
votes
Duplicate

Physics2D collision data are refreshed a frame late

Physics2D

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Oct 26, 2017

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Version/s: 5.6.3p1

To reproduce:1) Open attached project and scene2) Play it3) Press Right Arrow4) When cubes collide, press Left Arrow Expected: Cubes... Read more

0
votes
By Design

Animation re-targeting not working if the primary character is not being...

Animation

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Oct 26, 2017

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Version/s: 2017.3.0b6

Animation re-targeting not working if the primary character is not being rendered by the camera. Description:Animation of the first ... Read more

2
votes
Fixed

Standard Roughness setup shader is not building correctly for Android bu...

Mobile Graphics

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Oct 26, 2017

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Version/s: 2017.2.0p1

The Standard Shader (Roughness Setup) that was introduced in 2017.2 is not building for Android when using OpenGLES3.0 and the build... Read more

0
votes
Fixed

[iOS] RGBAHalf on iOS clamps the range differently to other platforms

iOS

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Oct 25, 2017

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Version/s: 2017.1.1p4

To reproduce:1. Open project attached by QA2. Open "testScene" scene3. Make sure that build platform is set to PC, Mac & Linux s... Read more

0
votes
Won't Fix

[PLM] Memory leaks occur when switching baking backends

Progressive Lightmapper

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Oct 26, 2017

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Version/s: 2018.1.0a1

Steps for reproduction:1) Download the project from the case 949121 or the link added below2) Open the scene `ProgressiveLightmappin... Read more

4
votes
Postponed

NavMesh Agent stuck for a while at deadlock, only then moves straight to...

AI Navigation

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Oct 26, 2017

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Version/s: 2017.3.0b6

To reproduce:1. Open repro project2. Open 'NavMeshTest' scene3. Bake NavMesh4. Play scene Expected: capsule gameObjects will move st... Read more

0
votes
By Design

[Baked GI] Mismatch in indirect bounce light intensity between Enlighten...

Progressive Lightmapper

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Oct 26, 2017

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Version/s: 2017.3.0b5

On near white surfaces there is an increasing difference in indirect light intensity for each surface bounce, between Enlighten and ... Read more

0
votes
Fixed

Built APK contains SweepReport.log file

Mobile

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Oct 25, 2017

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Version/s: 2017.1.1f1

How to reproduce:1. Create new project2. Switch to Android platform3. Set any stripping level (Assemblies, Byte, mscorlib)4. Build a... Read more

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