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Rect tool behaves incorrectly when used on object that are massively scaled
Steps to reproduce: 1. Create a new Project 2. Create a cube with 10k scale on all axis 3. Try to use the rect tool on it. Expected... Read more
Console does not react on double-click on compilation error from local o...
Steps: 1. Create a new project or load attached one 2. Introduce compilation error to the one of the embedded packages (e.e. Rider C... Read more
Parse error is thrown when serialized asset with properties named guid i...
How to reproduce: 1. Create a new project 2. Import ("curly.asset") to a project 3. Open Console window Expected result: No error ... Read more
[Editor] UI Canvas with Screen Space-Camera doesn't render properly
UI Canvas with Screen Space-Camera doesn't render properly when multiple Game views are present Repro steps: 1. Open attached proje... Read more
[2D][SkinningEditor] Vertex weight field in weight slider becomes empty ...
[2D][SkinningEditor] Vertex weight field in weight slider becomes empty when linking vertex to new bone Repro steps: 1. Open sample... Read more
[URP] Slider handle for Normal property doesn't move with respect to the...
Slider handle for Normal property doesn't move completely. when maximum value ie 3 is set the handle still remains in the middle. It... Read more
[ECS] Locking the Inspector of an Entity from Entity Debugger while in P...
How to reproduce: 1. Open attached project "InspectorLock.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Entity Debugger wind... Read more
[Caching Shader Preprocessor] Platform keywords affect #pragma parameters
Platform keywords that only depend on current build target are treated as regular keywords and do not allow #pragma parameter select... Read more
[URP] Shadows flicker when Shader is using _WorldSpaceCamerPos and Terra...
How to reproduce: 1. Open the attached project's Scene labeled "Shadow Bug" 2. Enter the Play Mode 3. In the Game View, move the Cam... Read more
[URP] Sorting Fudge does not sort particles when Shader Graph and URP sh...
How to reproduce: 1. Open user's attached 'bugs.zip' project 2. Open 'SampleScene' Scene 3. Notice that 'ps_graphMat_white' GameObje... Read more
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