Search Issue Tracker
Fixed in 5.2.1
Votes
0
Found in
5.2.0p1
Issue ID
728874
Regression
Yes
Bool animator parameter gets different values even when gameobject with animator component is disabled
How to reproduce:
1. Open the attached project
2. Open default scene
3. Notice that Panel object with Animator component is disabled
4. Play the scene
5. Press Esc key few times (IsOpen parameter should be false)
6. At the beginning Debug.Log prints false and then true (Unity 5.2)
7. At the beginning Debug.Log prints true and then false (Unity 5.3)
Expectations: Always prints false
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment