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[Resources.Load] Crash in MessageForwarder::WillHandleMessage when calli...
To reproduce:1. Build windows standalone version of the attached project2. Run standalone build3. Build crashes Reproducible: 5.4.0b... Read more
[Shadows] Shadow resolution is bad with deferred + huge meshes in scene
Reproduction steps:1) Open "Repro" project I attached below and proceed to "test" scene.2) Go into playmode - you should see jagged ... Read more
Failed executing external process for 'Final Gather' job error repeating...
To reproduce:1. Open attached project2. Open PVE_C01_004 scenek3. Bake scene lighting4. Notice "Failed executing external process fo... Read more
Having two Game view windows, second window never receives input
Having two Game view windows, only one Game view window receives input. If selecting the other one, input is not received. Reproduci... Read more
[PLM] Incorrect handling of transmission when using colors
The current code does not support correct transmission with baked GI or ignores transmission through colored objects, such as staine... Read more
[UI] Canvas changing position with non UI element parent (Screen space -...
Reproduction steps:1) Create new project2) Create UI Canvas (Render mode: Screen Space - Overlay)3) Create UI Image as Canvas child4... Read more
[Occlusion Culling] Lighting is inconsistent if there is no occlusion cu...
Not sure on area. When there is no baked occlusion in the scene the lighting will flicker and areas will turn un-lit in blocked area... Read more
Inconsistent return of Input.mousePosition between Windows and OSX
Steps to reproduce:1) open attached 'input.zip'2) build for Stand alone3) play and drag mouse to right top corner Expected: returns ... Read more
[Shadows] GraphicsSettings setting screenspace shadows to "No Support" u...
Changing internal shader to “No support”, requires unity restart. Also causes artifacts if cascade is not selected. Project Steps:1.... Read more
All about bugs
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Latest issues
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