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0
votes
Fixed

ParticleSystem API. Rename Particle.lifetime to remainingLifetime

Shuriken

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Feb 04, 2016

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Version/s: 5.5.0a1

1. What happenedAs of now there's startLifetime and lifetime fields of Particle class. The later name is a bit confusing as it retur... Read more

0
votes
By Design

ParticleSystem API should be consistent with using radians

Shuriken

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Feb 04, 2016

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Version/s: 5.5.0a1

1. What happenedParticleSystem API should be consistent with using radians. Currently, Particle.rotation uses Degrees. 2. How we can... Read more

1
votes
Postponed

"1/Mathf.Abs(-0f)" returns -Infinity instead of +Infinity

Scripting

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Feb 04, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1. Open attached project and scene named "main".2. Press play button.3. Notice the output of "Console" window:"1f... Read more

0
votes
Fixed

Crash in editor upon cancelling license management

License

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Feb 04, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1. Launch Editor2. Go to Help > Manage License3. Click on Manual activation4. Click on Load license5. Close th... Read more

0
votes
By Design

[2DCollider][Renderer] Flip X or Y of renderer is ignored by collider

2D

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Feb 04, 2016

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Version/s: 5.3.1f1

Repro steps:1) Open ColliderFlip project and asd.scene2) Select linux object in the Hierarchy and notice the polygon collider in the... Read more

0
votes
Fixed

[Editor] Prefab gets corrupted when importing Standard Assets from Asset...

Editor - Other

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Feb 04, 2016

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Version/s: 5.3.2p1

Prefab becomes corrupted upon importing of Standard Assets from the asset store. Repro steps:1. Open attached project.2. In the proj... Read more

0
votes
Fixed

SceneManager.onSceneLoaded not called on the first frame when added in R...

Asset Loading

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Feb 04, 2016

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Version/s: 5.4.0b4

Reproduction steps:1) Open project "LoadEventBug"2) Open scene "Demo"3) Play the scene.--- Note that "init" is logged to the console... Read more

0
votes
Not Reproducible

[GLCore] Game view full of artifacts

OpenGL

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Feb 04, 2016

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Version/s: 5.4.0b4

Most of the tabs contains artificts, the more complicated the scene the worse it looks.Reproduces on forward and deferred. Steps:1. ... Read more

3
votes
Fixed

[Shuriken] ParticleSystem.Stop() does not stop if the PS is not visible

Shuriken

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Feb 04, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1) Download and open scene 'ParticleTest-scene'2) Play the scene and spawn a ParticleSystem (GUI)3) Turn the Came... Read more

0
votes
Fixed

[Graphics] Camera Clear flags slected "Don't clear" duplicates and inver...

Graphics - General

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Feb 04, 2016

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Version/s: 5.4.0b5

Steps to reproduce:1. Download and open project "NewBug"2. Open "Main" scene3. Select Camera Clear Flags to "Don't Clear" Notice how... Read more

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