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Mip maps of compressed PowerVR textures are generated
Steps to reproduce: 1. Create a project and import a texture. 2. Select imported texture to open import settings. If generating mip ... Read more
Animation that changes the alpha of the Image does not render the change
Steps to repro: 1. Open the attached project and the scene 2. Press play 3. Observe that the animation changes the alpha property of... Read more
iOS Chrome docs focus on TOC
https://twitter.com/DevinReimer/status/471301579887640576 Read more
Cloth crashes the editor
To reproduce: - create a game object - add SkinnedMeshRenderer component - add a standard mesh to it (like sphere) - add cloth compo... Read more
4.3 -> 4.5 project upgrade breaks Sprites on iOS
Most likely UVs are not regenerated Read more
Ctrl & Left Click & Drag in Scene view causes error
- Create a new project. - Add a plane to the hierarchy in the scene. - Save the scene. - Load the scene. (if you want to be sure, cr... Read more
Audio Profiler - Audio Source in Hierarchy is partly highlighted
Audio Source is only partly highlighted - please see attached screen shot for details. To reproduce: - Open attached project and la... Read more
GUI error when creating image and going from filled to sliced in inspector
1. create image 2. in inspector set image type first to filled and then sliced (or from sliced to filled) Result: this produces ins... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device