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1
votes
Fixed

Memory overhead for mesh objects is larger on iOS

Graphics - General

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Mar 18, 2014

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Version/s: 4.3.4f1

To reproduce: 1. Open the attached project 2. Open the Build Settings 3. Check "Development Build" 4. Build for Mac Standalone and i... Read more

0
votes
Fixed

"Position X"(or Y) remembers it's value on creating new sprite in Sprite...

2D

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Mar 18, 2014

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Version/s: 4.5.0b5

"Position X"(or "Y", "W" or "H") remembers it's value on creating new sprite in Sprite Editor window 2) How can we reproduce it usi... Read more

0
votes
Fixed

sec fix II: King's bounty crashes plugin

Webplayer

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Mar 18, 2014

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Version/s: 4.5.0b

-e: plugin crashes using plugin with new security fixes -runs with 4.3.5 and 4.5b5 plugin -tested & repro on win7/10.8 with chrome+... Read more

0
votes
Duplicate

NavMeshObstacle gameObject placed near OffMeshLink gameObject causes hig...

AI

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Mar 18, 2014

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Version/s: 4.5.0b4

Create a project which has high usage of NavMesh and its OffMeshLinks. Placing an object with NavMeshObstacle will generate signific... Read more

0
votes
Fixed

Scrollbars are missing in the package list of the Welcome screen

Editor - Other

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Mar 18, 2014

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Version/s: 5.0.0a2

New "Welcome" screen doesnt show a scroll bar in the package list to import - should it? Read more

0
votes
Fixed

Poor wording for error message regarding script compatibility

Scripting

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Mar 18, 2014

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Version/s: 5.0.0a2

Import a script that use old API or assemblies and you'll get a warning: "You have some scripts and/or assemblies that use old obso... Read more

0
votes
Not Reproducible

Switching between 5.0 and earlier versions throws "Failed to load window...

Window management

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Mar 18, 2014

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Version/s: 5.0.0a2

To reproduce: 1. Open a project with 5.0 2. Close it 3. Open another project with 4.6.0 - Failed to load window layout Read more

0
votes
Fixed

Animator.GetCurrentAnimationClipState on iOS returns length of 1

Animation

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Mar 18, 2014

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Version/s: 4.5.0b4

To reproduce: 1. Open the attached project 2. Run the scene in the Editor and observe that the logs are correct 3. Build and run the... Read more

0
votes
Fixed

NavMeshAgent doesnt follow navpaths correctly when using OffMeshLinks

AI

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Mar 18, 2014

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Version/s: 4.5.0b4

To reproduce: 1. Open project "ShowNavLinkProblem" 2. Open scene "TestOffMeshLink" 3. Enter play mode. Left click in scene to make t... Read more

0
votes
Fixed

Disabling and enabling a toggle group while scene is playing causes all ...

UI

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Mar 18, 2014

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Version/s: 4.6.0b5

1. run widget scene in gui project 2. disable and enable toggle group Observe how all toggles are on now Read more

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