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0
votes
Won't Fix

On destroying script that required by another script - first one disable...

Scripting

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Oct 11, 2013

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Version/s: 4.3.0b5

On destroying script that required by anothre script - first one disabled in Inspector 2) How can we reproduce it using the example... Read more

0
votes
Fixed
0
votes
Postponed

[RequireComponent(typeof( <any abstract class>))] gives no warnings

Scripting

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Oct 11, 2013

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Version/s: 4.3.0b5

[RequireComponent(typeof( <any abstract class>))] gives no warnings 2) How can we reproduce it using the example you attached 1 Cr... Read more

0
votes
By Design

Unable to delete scripts with cyclic RequireComponent

Scripting

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Oct 11, 2013

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Version/s: 4.3.0b5

Unable to delete scripts with cyclic RequireComponent 2) How can we reproduce it using the example you attached 1 Create new proje... Read more

0
votes
Fixed

Internal compiler error in NGUI 2.33

Scripting

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Oct 11, 2013

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Version/s: 4.3.0b5

Steps to reproduce : - import the project attached and notice the compiler errors Read more

0
votes
Fixed

Character in 2D tutorial project looks broken

2D

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Oct 11, 2013

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Version/s: 4.3.0b5

Steps to reproduce : - import the 2D example project from the Asset Store - open the scene - press play and notice the character Read more

0
votes
Not Reproducible

"NaN" shows up as values in Sprite Editor "Sprite" window

2D

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Oct 11, 2013

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Version/s: 4.3.0b5

"NaN" shows up as values in Sprite Editor "Sprite" window when selecting outside the image. I guess it should not say "NaN" it shoul... Read more

2
votes
Fixed

Resources.UnloadAsset throws error when used on ScriptableObject in Editor

Assets Management

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Oct 11, 2013

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Version/s: 4.2.0f4

Steps to reproduce: 1. Create a project which makes use of Resources.UnloadAsset on ScriptableObject 2. If you try to unload Scripta... Read more

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