Search Issue Tracker
Fixed in 5.2.1
Votes
0
Found in
5.0.2p1
Issue ID
699695
Regression
No
Profiler missing statistics of manually rendered camera
How to reproduce:
1. Open attached project
2. Open scene main.unity
- Scene contains some cubes and two cameras. One camera renders the UI and the other camera renders the 3D space. The 3D camera is disabled, but its rendering is called through a script, using Camera.Render()
3. Play the scene
4. Open the Profiler window
- Note how there is only a small number of Draw Calls in the Rendering profiler
5. Enable the Camera Component in the 3D-Camera gameobject
- Note how there is now a huge amount of Draw Calls shown
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Unity crashes or freezes when loading an AssetBundle with AssetBundle.LoadFromFile
- [Linux][Profiler] Missing Profiler error has thrown clicking the "Save Changes" button
- 1 frame long audio clip plays an inconsistent audio sample or does not play at all in the Timeline
- SerializedObject ApplyModifiedProperties is not returning true when editing a List field with custom editor code
- Labels Overlap in NavMeshObstacle Inspector when shape is set to "Box" and Inspector's width is small
Add comment