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Accessing relative properties on array elements that are out of bounds c...
Steps to reproduce: 1. Open attached project 2. Select "1 Element A" in project tab 3. Press and hold shift 4. Press right arrow ke... Read more
[IL2CPP] Application crashes when FlareLayer class gets stripped
1. Open attached project 2. Build to iOS with IL2CPP 3. Add in info.plist new string with name "FacebookAppID" and enter this strin... Read more
[graphics] MaterialPropertyBlock.SetTexture doesn't set _TexelSize or _H...
Textures set in MaterialPropertyBlock do not setup corresponding {name}_TexelSize and {name}_HDR shader properties. Read more
[SkinnedMeshRenderer] BlendShapeWeight is clamped from 0 to 100
Repro steps: 1) Open the project and only scene in it 2) Try sliding the slider in the Game View and notice how the sphere changes 3... Read more
CrossFadeInFixedTime fails transition when called during ongoing CrossFa...
How to reproduce: 1. Open the attached project 2. Open and Play "scene" scene 3. Press G and press F afterward in less than one seco... Read more
[Services] Loggin into a Unity Account does not refresh Services Window
Steps to reproduce: 1. Open new Unity project 2. Open Services window 3. If you're logged in to a Unity accout, log out 4. Click th... Read more
Canvas elements are placed incorrectly when setting non-native resolutio...
To reproduce the issue follow the steps: 1. Open "case_741751-New_Unity_Project" 2. Open "test" scene 3. Build the scene 4. Play the... Read more
Terrain does not reset after exiting play mode
To reproduce: 1. Open attached project 2. Open the scene "asd" 3. Observe that the terrain is flat 4. Press "play" 5. Observe that a... Read more
[Editor] Using Alt+LMB Drag reverts texture parameters only
Steps to repro Notes: Behavior varies in 5.1x to 5.3, however I decided it was not regressive, but by design. ~ There is no defini... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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