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Issue ID
719331
Regression
No
Emission color is only visible when inspector of intanced material is expanded or Emission keyword is enabled
Steps to reproduce:
1. Open attached project
2. Open scene "ShaderPropertyBug"
3. Run scene
4. Notice that cube is red
5. Select "Cube" in hierarchy
6. Expand its instance of material
7. Notice that when material gets expanded, emission is applied
Expected result: Emissive property is applied as soon as the scene is played
Workaround: Since emission is applied using Renderer.material.SetColor("_EmissionColor", Color.white ); add Renderer.material.EnableKeyword("_EMISSION");
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This is a duplicate of issue #626743