Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
719331
Regression
No
Emission color is only visible when inspector of intanced material is expanded or Emission keyword is enabled
Steps to reproduce:
1. Open attached project
2. Open scene "ShaderPropertyBug"
3. Run scene
4. Notice that cube is red
5. Select "Cube" in hierarchy
6. Expand its instance of material
7. Notice that when material gets expanded, emission is applied
Expected result: Emissive property is applied as soon as the scene is played
Workaround: Since emission is applied using Renderer.material.SetColor("_EmissionColor", Color.white ); add Renderer.material.EnableKeyword("_EMISSION");
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Performance documentation link leads to outdated package documentation when the documentation hyperlink is pressed in the Project Settings window
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
This is a duplicate of issue #626743