Search Issue Tracker
Fixed in 10.1.0
Votes
0
Found in [Package]
10.1.0
Issue ID
1291952
Regression
No
InvalidOperationException errors are thrown after reconnecting the Out(1) and Alpha(1) ports in the Blank Shader Graph
How to reproduce:
1. Open the attached '1291952.zip' project
2. In the Project window double-click on the 'Blank' Shader Graph
3. In the Shader Graph window reconnect the edge between the Out(1) port of the Float node and the Alpha(1) port of the Alpha node
Expected result: The edge connects to the Alpha node, no visible errors present
Actual result: The Alpha node gets deleted, multiple errors appear in the Console
Reproducible with: Shader Graph 9.0.0-preview.14 (2020.1.14f1, 2021.1.0a6),10.1.0 (2020.2.0b11, 2021.1.0a6)
Cannot test with: Shader Graph 8.2.0 (the Blank Shader Graph is not introduced), 9.0.0-preview.14 (2018.4.29f1, 2019.4.15f1, 2020.2.0b11), 10.1.0 (2018.4.29f1, 2019.4.15f1, 2020.1.14f1) (the Shader Graph package versions are not supported)
Notes:
- The following errors are thrown in the Console:
InvalidOperationException: Cannot remove a node that doesn't exist.
InvalidOperationException: Sequence contains no matching element
InvalidOperationException: Sequence contains no matching element
- After reproducing the issue other nodes can not be created or deleted. The Graph begins to shift in the Shader Graph window
- After trying to add a new node 'ArgumentNullException: Value cannot be null' appears in the Console
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment