Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2.6.1f3
Issue ID
332558
Regression
No
Input.GetKeyDown doesn't detect KeyCode.Print and KeyCode.SysReq on Windows.
Input.GetKeyDown doesn't detect KeyCode.Print or KeyCode.SysReq.
This code will not work as intended:
if (Input.GetKeyDown(KeyCode.Print) || Input.GetKeyDown(KeyCode.SysReq)) print("screenshot");
As a workaround Input.GetKeyUp can be used.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A tile from the wrong layer gets selected in the Tile Palette when an Aseprite file with multiple layers is imported as a Tile Set
- Particle geometry is inverted, billboard is not lit, not receiving shadows in cubemap reflection when Render Alignment is set to View
- Menu bar list orders change when Domain Reload is performed
- Unity Hub Module icons wrap poorly when they occupy two rows
- "Add new query block" (+) button has no highlight when navigated with the keyboard
Add comment