Search Issue Tracker
By Design
Votes
0
Found in
5.3.1f1
Issue ID
840977
Regression
No
Game Objects rotates only on global y-axis while x-axis and z-axis rotates on local axis
Steps to reproduce:
1. Open attached project
2. Open scene "main"
3. Select gameObject "Cube" or create any other object
4. Rotate object on x-axis 90 deg. then try rotating on y-axis and z-axis
Observe that y-axis only rotates on global axis
Results: game object rotation should behave depending either on global or local axis, not both at the same time.
Reproduced on: 5.3.1f1, 5.4.1f1, 5.5.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment