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Fixed in Unity 2017.2

Votes

2

Found in

5.5.0b7

Issue ID

840983

Regression

No

SceneManager.UnloadSceneAsync does not unload EventManager and AudioListener

Asset and Scene Management

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 2No workaround

Reproduction steps:
1. Open the "bug.zip" project
2. Open the "SceneA" scene
3. Play the scene
4. Press the "Change scene" button
-Notice warning in the console about multiple event systems
-Notice that the "Not working Button" button is not working, because of multiple EventManagers

Actual result: EventManager and AudioLisener do not get unloaded
Expected result: EventManager and AudioLisener get unloaded

Reproduced on: 5.5b7, 5.5b6 , 5.5b1
Method is not available in 5.4, 5.3, 5.2

Comments (2)

  1. 1e75a8cf511e5cb0a1305d19223dd179?d=mm

    paulomuggler

    Jul 18, 2017 22:37

    so, 9 months later... Can we expect this one to work anytime soon? Should we go back to using LoadScene()? I'm genuinely confused.

  2. Cb5d4808fa7e5f915787f04b3a9d8585?d=mm

    Gwom

    Nov 29, 2016 10:36

    I have just had this issue too, I changes as UnloadScene is being deprecated so tried UnloadSceneAsync, and got hit with multiple EventManager and AudioListener issues. Either the deprication needs to be revoked or UnloadSceneAsync needs to handle this - until then, I will have to chance it with UnloadScene (and hope the build works ;)

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