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[HingeJoint] Intertia is gained when HingeJoints are connected into a chain
Steps to reproduce: 1. Open attached project "HingeJointIssue.zip" 2. Open scene "Kettenglieder" 3. Run it 4. Stand under "Lampe" g... Read more
[iOS] Using RGB ASTC 8x8 textures causes a crash on startup
To Reproduce: 1. Build and deploy the attached project: With Metal the app crashes on start (https://ono.unity3d.com/_admin/gists/... Read more
[Crash] Editor crashes while applying RGBA ASTC 8x8 texture settings
How to reproduce: 1. Open attached project 2. Find all the textures with 'comp_dir' in the name 3. Select a texture 4. Change its f... Read more
[ShaderCompiler] inout structs with COLOR semantic member cause wrong em...
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note that the app crashes on startup Read more
[WheelCollider][Prefab] Crash when applying change to prefab
Steps to reproduce: 1. Create new project 2. Create new GameObject and attach the Rigidbody component to it 3. Drag previously crea... Read more
Input.gyro.attitude doesn't output data from OrientationSensor
To reproduce: 1. Build attached project 2. Deploy solution to device 3. Notice that Input.gyro.attitude doesn't output data from Or... Read more
[SphereCast] Collider isn't detected when sphere cast is created in cert...
Steps to reproduce: 1. Open attached project 2. Attach testPhysics.cs to any object in hierarchy 3. Run scene 4. In console, notice... Read more
The editor crashes when adding a component with a DestroyImmediate() cal...
How to reproduce: 1. Open attached project 2. Select any gameobject 3. Drag and Drop EditorCrasher.cs into the inspector to attach ... Read more
Wrong input order for nested Screen Space - Overlay canvases
Repro steps: 1) Open the project and Test scene 2) Run the scene and try clicking the Red button 3) Notice that the bigger, white bu... Read more
NetworkStartPosition rotation does not work for the client
How to reproduce: 1. Open attached project 2. Build to standalone and run 3. Start as LAN Host 4. Play scene in the Editor 5. Start... Read more
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