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[DX12][Editor] Closing editor in DX12 mode brings up Bug Reporter
Every time the editor is closed in DX12 mode the Bug Reporter is opened, even though there is no evidence of a crash (crash dumps in... Read more
[UWP] float.Parse invalid format exception with IL2CPP
Reproduction steps: 1. Go to regional settings.2. Change Format on "Formats" tab to something that has different number delimiter (f... Read more
[OpenGLES]Render Textures do not generate MipMaps, mipmaps contain rando...
To reproduce:1. Open attached project2. Change Graphics API to OpenGLCore, OpenGLES2 or OpenGLES33. Play CharacterSystemTest scene4.... Read more
[iOS] Bitcode is not enabled in libiphone-lib.a
To Reproduce: 1. Build any project for ios.2. Observe that 'bitcode' is not enabled in Build Settings.3. If it's enabled, it will fa... Read more
[Resolution] Canvas are scaled incorrectly when changing from windowed t...
To reproduce issue follow the steps:1. Open "Bug Demonstrations" project2. Open "BugDemo" scene3. Build Standalone (Windows)4. Launc... Read more
Setting RectTransform Rotation X axis to 180 in play mode also change Y ...
To reproduce the issue follow the steps:1. Create new projecte2. Create new scene3. Create a UI button4. Play scene5. Change button ... Read more
[WSA] AppCallbacks constructor in App.xaml.cs throws FileNotFound exception
[WSA] AppCallbacks constructor in App.xaml.cs throws FileNotFound exception 1. What happenedAppCallbacks constructor in App.xaml.cs ... Read more
[DX11][DX12][Editor] Camera is flipped and spammed with errors in inspector
Steps to repro Open project 1. open Scene Scene_2.unity2. make sure you're in DX113. observe the game window4. Observe error spam: "... Read more
[Graphics] Loading models w/ cloth component causes GetRealDecl crash
Steps to reproduce:1. Download project (details in edit)2. Import it and open scene "scenes/test/test_lolo"3. Play it and wait sever... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes