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Multiline InputField throws ArgumentOutOfRange
Multiline InputField throws ArgumentOutOfRange exceptions when changing text property from a script. This problem appears only when ... Read more
Building Asset Bundles causes compile errors in scripts using System.IO....
Steps to reproduce this issue: -Open the attached project -Open the coffeeIpsum scene. -Press play -The debug log should read the t... Read more
Transitons from Entry Node Inspector does not show anything
To reproduce: 1. Select a transition going out from the Entry node 2. Inspect the Inspector Expected result: The information of the ... Read more
"Create new shader" from editor should create a PBS surface shader by de...
Currently creating a new shader creates a surface shader that uses legacy 4.x lighting (no probes, no GI etc.). Should use a PBS su... Read more
[OnCollisionExit][isKinematic]OnCollisionExit does not get called when t...
To reproduce: 1. Open attached project 2. Open TestOnCollisionExit scene 3. Press play 4. Select the upper cube and set it as kine... Read more
Tag exceptions cause input fields to behave erratically
For instance, having an event change the tag of a gameobject with the text being entered causes the text entered to become invisible... Read more
player fails to start, throwing pointer errors
-e: see title, when trying to start it just throws an error and nothing is happening -repro: --create new project --save empty/simp... Read more
Dragging an input field from game view to console throws exceptions
To reproduce: 1. Import Unity UI examples or Open attached project 2. Open scene Controls 3. Enter play mode 4. Click and drag the b... Read more
There shouldn't be - in 'rigid-bodies'
In file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/class-PointEffector2D.html under Drag and Angular drag "Rigid-bodies" ... Read more
Speed variance is missing from Surface Effector from image
As title says in file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/class-SurfaceEffector2D.html there's needs to be image ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow