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Material substance is still present in the built application with Load B...
Steps to reproduce: 1. Open attached project 2. Open 'Isaac_SubstanceTest' scene 3. Make sure 'sphere' material has Load Behaviour ... Read more
Image "Fill Method" doesn't work
Steps to reproduce: 1. Download and open project "bugreport.zip" 2. Open scene "main" 3. Press play and notice that when the circle ... Read more
ModelImporterClipAnimation.maskType doesn't work
How to reproduce: 1. Open AnimTest_52 project 2. Open custom editor with Animation/MaskModifier from the main window menu 3. Put As... Read more
[IMGUI] Crash when calling GUILayout.Button on iOS devices in Unity 4.6 ...
Reproduction steps: 1. Open attached project "IMGUIButtonCrash" 2. Build scene "scene1" for iOS 3. Start the game - You should se... Read more
[tvOS] Korean & Arabic symbols are not rendered when using dynamic fonts
To Reproduce: 1. Build and run the attached project for AppleTV 2. Observe that Korean font are not displayed correctly. tvOS only... Read more
[ScrollRect] When movement type is set to elastic scrollRect doesn't bou...
Reproduction steps: 1. Open attached project 2. Open and play the "Controls" scene (Assets\Scenes\Controls.unity) 3. On the left tex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked