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The animator gizmos are visible before the animator is initialized
1) What happened The animator gizmos are visible before the animator is initialized. Repro: 1. Insert a model into the scene 2. Obs... Read more
sentence suddenly ends on webplayer streaming manual page
-e: reads like there should be more words -repro --go to http://docs.unity3d.com/Manual/WebPlayerStreaming.html --search for "you ... Read more
Links broken for some of the Enums in UnityEditor.VersionControl
Links are missing for States and Severity. And Descriptions are missing from :FileMode, MergeMethod, ResolveMethod, RevertMethod, Su... Read more
html tags not displayed as properly on manual page
-e: shows "<" instead of "<" -repro: --go to http://docs.unity3d.com/Manual/UsingWebPlayertemplates.html --scroll down to the cu... Read more
When setting another state as default, the ex-default one gets executed ...
When setting another state as default, the ex-default one gets executed out of order. Repro: 1. Add 2 states (one default), and add... Read more
Some objects in the inspector render on one another in Canvas Scaler
To reproduce this issue: 1. Open the attached project 2. Open 'canvas scaler' scene 3. Select Canvas in the hierarchy 4. Make Sure ... Read more
Graphic Raycaster wrongly blocks UI objects in World Space render mode
To reproduce this issue: 1. Open the attached project 2. Open 'worldspace' scene 3. Notice in the 'Canvas' that Render Mode is: Wor... Read more
Crash when starting Play mode in 2D_Platformer demo
Trying to enter play mode using the 2D_Platformer demo project with Unity 4.6rc1 crashes on MacOS 10.8.5. Read more
There is no Editor API to access the Version Control Mode
Version control mode, in Project Settings > Editor , is not exposed in 'UnityEditor.VersionControl' and therefore cannot be changed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Screen position out of view frustum" error is shown when displaying populated World Space canvas in Multiplayer Play Mode secondary Editor using Input System UI Input Module
- Sprite width/height is rendered differently in the Game view than in the Scene view
- Debug Mode popup window is inaccessible/cut-off when opened on widescreen monitors or resizing to specific Editor Window resolution
- Post-processing Render Features using Render Graph do not work when URP 2D Renderer is used and Render Graph enabled
- [Unity Physics] The NativeList<DistanceHit> randomly returns fewer hits than expected when using CalculateDistance in Edit mode tests