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[AW] Must have 1 property in order to edit Event keys
I'm no longer able to select and edit an event key, unless there's at least 1 animated property in the clip. repro:-create a cube-cr... Read more
[Collab] Subtitles are unreadable when personal theme is selected
Steps to reproduce:1) open any collab project2) Editor>preferences>Editor skin>Personal3) Open collab toolbar - Subtitle is... Read more
Sprites disapear when selecting multiple objects and using the Transform...
Steps to reproduce : 1. import the project attached2. add a few sprites to the scene located in the folder3. select all the sprites4... Read more
[UI][Image] Image object is not updated properly in Pause mode
Repro steps:1) Open the project and Main.scene2) Play and pause3) Disable and enable Canvas object4) Notice everything works fine - ... Read more
[Mono] Could not load project, with unknown item type
1. Open attached project.2. Open script "test"3. Will open mono with a few errors and can no edit script. (see below) Read more
[Cloth] Cloth deletes MeshRenderer component when entering playmode
To reproduce:1. Open attached project2. Open scene 13. Add cloth to banner14. Enter playmode5. Notice that meshrenderer gets deleted... Read more
[Cloth] Adding cloth to an object throws multiple errors and added cloth...
To reproduce:1. Open attached project2. Select banner1 object3. Add cloth component4. Notice errors in console: get_skinIndex is not... Read more
Setting default external script editor to Visual Studio and opening a sc...
1. Open attached project.2. Go to Edit > preferences > External Tools and set External Script editor to Visual studio or somet... Read more
Editor gives no previews for submeshes
Repro: 1. Open attached project.2. go to Models/Static/3. Click a mesh and expand it to see submeshes4. observe no submesh Read more
[GI] Changing Indirect Intensity produces graphical glitches in Realtime GI
Repro steps:1) Open the project and CompleteMainSingle.scene2) Make sure the scene is lit and Realtime Precomputed GI is built3) Try... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS