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[TerrainComponent] 'Height' scalebar disappears when resizing Inspector ...
Steps to repro: 1. Open Unity;2. Create new project and scene;3. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);4... Read more
[RotationBySpeed, SizeBySpeed] Should have "speed range" disabled in the...
The "by speed" modules (rotation by speed, size by speed, etc.) are not affected by "speed range" and as such should have it disable... Read more
In AnimatorController, when renaming a state, transitions are not rename...
Create an animator controller with two statesCreate a transition between the two statesLook at name of transitionRename one stateLoo... Read more
Undo operation in a substate machine moves focus back to base layer
Create an animator controllerCreate a substate machineIn Substate machine, create a new statePress Undo --> Focus goes back to ba... Read more
Tree object is always created in the active scene in hierarchy instead o...
Steps to reproduce:1. Create project and create multiple scenes in it (attached project has them already)2. Right click on the any o... Read more
[PrecomputedRealtime][Build] Objects are overexposed if scene is loaded ...
Steps to reproduce: 1. Open attached project "Lights.zip"2. Open scene "B"3. In Lighting tab make sure that Precomputed Realtime GI ... Read more
Reordering of items by drag&drop in 'Scenes in Build' list looks weird
1. Add several scene into 'Scenes in Build' list (File -> Build Settings)2. Drag&Drop the last scene in the list to the begin... Read more
[Windows] Built project won't run on standalone
steps to repro.1. Open downloaded project.2. Open AirStream scene3. Go to File > build4. Run built file. Read more
[iOS] Keyboard inputfield stays on screen when switching between single ...
1. Open attached project2. Build to iOS3. Click on first inputfield4. Click on second inputfield5. Close keyboard6. Inputfield will ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument