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[OSX] Input.inputString, GetKey etc. does not work on Mac OSX
Steps to reproduce: 1. Open the attached project 2. Open 'InputStringTest' scene 3. Play the scene 4. Click any of the keyboard but... Read more
Physics 2D Raycaster triggers events on objects that are behind the camera
Reproduction steps: 1. Open the attached project 2. Open the "mainscene" scene 3. Set the main camera to orthographic, enable the at... Read more
Sockets can't reconnect after device suspension on iOS
How to reproduce: 1. Open attached project 2. Build to iOS and run on two devices (iOS+iOS or Editor+iOS) 3. Create a matchmaker ga... Read more
RequireComponent attribute doesn't fire the creation of the component on...
Steps to reproduce: 1. Create new Unity project 2. Add a script component to any game object 3. Add "[RequireComponent (typeof(Rigi... Read more
[DX11] Incorrectly resizing when switching from windowed mode to fullscreen
Steps to reproduce: 1. Create a new project. 2. Build it to windows standalone. 3. Run it with forced dx11. 4. Open in windowed mode... Read more
[AssetLoading] Memory leak when loading bundles
Repro steps: 1) Open the project 2) Open LoadBundles.cs script and comment line 58 (www.assetBundle.Unload(false)) 3) In the menu b... Read more
[compute] HLSLcc times out compiling complex shaders (exponential comple...
How to reproduce: 1. Import the attached shaders (Compute.zip) into a project 2. Give them time to compile - Note that it takes a ... Read more
[WebGL] Application.targetFrameRate has no effect
-e: see title -repro: --open attached package --build and run for WebGL --NOTICE the set targetframerate is not adhered to Read more
[SceneViews] Clustering loading bars pop up all the time during bake if ...
To reproduce: 1. Open a scene which takes a while to bake (I used MayanTemple) 2. Switch to Clustering view 3. Start bake 4. Notice ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL