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Undoing animation doesn't have visible results in the scene view
How to reproduce: 1. Open the attached project 2. Open test scene 3. Open animation 4. Record animation and make edit by moving one ... Read more
Scrolling through the 'Select Animations' and 'Select Properties' GUI is...
How to reproduce: 1. Create or open any Unity project. (Or downloaded attached one) 2. Add at least 52 animations (ideally more lik... Read more
Changing an image sprite loaded from a base64 string results in incorrec...
How to reproduce: 1. Open attached project 2. Add a UI/Image to the scene 3. Attach the LoadSprite component to the Image 4. Play t... Read more
[RealtimeGI] Lightmapped objects shadows appear black
Steps to reproduce: 1. Download the project from the provided link (see below) 2. Open 'Overworld' scene (Assets/Scenes/Areas) 3. R... Read more
[Unity Remote] If game view is not shown in editor, then frames aren't r...
To reproduce: 1) Download and open project 2) Run scene Level with device with Unity remote connected 3) Try pressing one of the bo... Read more
Modifying Sprites between scene plays causes the memory used to increase...
How to reproduce: 1. Open attached project 2. Open scene Scene 1/scene1.unity 3. Open the Profiler window, switch to Memory tab 4. ... Read more
Small terrain cause collisions, despite being flat
Steps to reproduce: 1. Open attached project ("TerrainCollisionBug.zip") 2. Open scene "Default" and run it 3. Notice how sphere ju... Read more
MovePosition() isn't interpolated
Steps to reproduce: 1. Open attached project ("Interpolate.zip") 2. Open scene PhysicsInterpolationBug 3. Notice that scene has two... Read more
Light CommandBuffer global shader properties regression in 5.2
Looks like multi-threading preparations of shadow map rendering has broken the ability to set globals from shadowmap related command... Read more
Editor crash at websocket disconnect
Reproducible on 5.0, 5.1, 5.2; Repro steps: 1. open attached project "repro.zip"; 2. open "StartUpScene" scene; 3. play the scene. ... Read more
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