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Fixed in 5.4.0

Votes

1

Found in

5.1.2p3

Issue ID

720975

Regression

No

Changing an image sprite loaded from a base64 string results in incorrect scaling in WebGL builds

2D

-

How to reproduce:

1. Open attached project
2. Add a UI/Image to the scene
3. Attach the LoadSprite component to the Image
4. Play the scene
- Note how the image is scaled in the editor
5. Build to WebGL and run
- Note how the image is not scaled properly in the build

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