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Fixed in 5.4.0
Votes
1
Found in
5.1.2p3
Issue ID
720975
Regression
No
Changing an image sprite loaded from a base64 string results in incorrect scaling in WebGL builds
How to reproduce:
1. Open attached project
2. Add a UI/Image to the scene
3. Attach the LoadSprite component to the Image
4. Play the scene
- Note how the image is scaled in the editor
5. Build to WebGL and run
- Note how the image is not scaled properly in the build
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