Search Issue Tracker
Won't Fix
Votes
0
Found in
5.0.2f1
Issue ID
720887
Regression
No
[Unity Remote] If game view is not shown in editor, then frames aren't refreshed on device
To reproduce:
1) Download and open project
2) Run scene Level with device with Unity remote connected
3) Try pressing one of the boxes in the corners and notice that they turn blue and a message is written in console
4) Make so that game view is not visible (if you have default layout, then just open scene view)
5) Try pressing one of the boxes again, notice that it doesn't turn blue, but a message is still written in the console
Reproduced on 5.1.3p1 and 5.2.0f2 using iPad mini 3 (8.4.1)
RESOLUTION:
Unfortunately the design of Unity Editor and Unity Remote does not allow us to fix the bug. The game does not run in the editor whenever the game view is not visible. Since the remote only acts as a dumb display to which graphic images are sent from the editor via the cable, it's not possible to refresh the game view whenever it's not refreshed in the editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment