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[Android/IL2CPP]App crashes on 2nd startup on il2cpp::vm::MetadataCache:...
To reproduce:1) Open attached project2) Make sure it is set to IL2CPP3) Build and run on device4) Close the app fully (clearing from... Read more
[WebGL] SendMessage uses 'Eval' which gets blocked by chrome app security
-e: You get a security exception when calling SendMessage when your WebGL content is packaged up in a chrome app -repro:--Attempt to... Read more
[ETC1] Checkbox "Compress using ETC1 (split alpha channel)" when Texture...
The checkbox "Compress using ETC1 (split alpha channel)" when Texture Type "Texture" is selected is a bit misleading. You can't have... Read more
Meshes with Scale In Lightmap set to 0 are still baked into lightmap
Steps to reproduce: 1. Open attached project2. Open scene "LM_ShadowCaster3"3. Inspect that "Plane" and its child "Cube" found in hi... Read more
[Input] Input.GetJoystickNames.Length doesn't always return a correct nu...
Reproduction steps:1. Open attached project "Joysticks TEST"2. Open scene "JoysticksTestScene"3. Enter play mode--- GUI label will t... Read more
[UNET] Inconsistent amount of GameObjects spawned on client
Steps to reproduce:1) open project "UNETBugReport_NetworkServerSpawn.zip"2) build and run as host3) open scene "LoginScreen" and joi... Read more
GenerateSecondaryUVs crashes on attached meshes (5.1, 5.2, 5.3; no repro...
To reproduce:1. Open attached project2. Use the UV2 operation menu to generate uvs on the mesh in the assets folder3. Editor crashes... Read more
LightProbes are not used if camera is additivley added from another scen...
Reproduction steps:(image attached)1) Open project attached in the edit and advance to "test" scene.2) Go into play mode - Ball shou... Read more
[OpenVR] Water Reflections Rendering Issue
1) Download project, enable VR and set preffered VR device to Open VR2) Open the Rift Water Sky Reflection Scene3) Enter Play mode4)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used