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Coroutines end in the opposite order than they were started in if finish...
To reproduce: 1. Open "repro.zip". 2. Open the only scene in "Scenes". 3. Press "play". Notice that the console outputs 9 first, th... Read more
Prefabs holding pointers to itself point to the current instance when in...
How to reproduce: 1. Open attached project 2. Open scene testscene.unity 3. Play the scene - Note that the console prints 3 names ... Read more
[OcclusionCulling] Meshes that has a transparent sub-material does not w...
Steps to reproduce: 1. Create new Unity project 2. Import the attached package (TestCase_SubmaterialOcclusion_Package.unitypackage)... Read more
Crash when multiple objects with multiple (~50) BoxCollider2Ds colliding.
Steps to reproduce: 1. Open project. 2. Open the scene in "testing" folder. 3. Press "play". The editor should now freeze for a few ... Read more
[ProceduralMaterial] ProceduralMaterial.isProcessing is always false
Reproduction steps: 1. Open the attached project. 2. Create a standalone build for PC 3. Run it 4. Notice that it says done (isProce... Read more
[WSA] TouchScreen keyboard issue
Windows TouchScreen keyboard keys can be held down to get an option for a different char selection. For example, "qwerty" key's line... Read more
[Preview] Small resolution lightmaps in lightmap preview are dislocated ...
To reproduce: 1. Open attached project 2. Bake scene 1 3. Open Lighting > Lightmaps 4. Check out the preview 5. Notice cramped light... Read more
[WP8] Can't build any project (Failed to run serialization weaver)
To reproduce: 1. Build any project for WP8 2. Build fails Read more
[GLCORE][GLLEGACY] Setting matrix for material is not working
Info: It seems that setting matrix material is somehow ignored in open gl core. This bug also happens in open gl legacy. In scene "... Read more
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