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[Fixed Joint] Object with fixed joint flies out when connected body is r...
To reproduce: 1. Open attached bug 2. Open Myscene 3. Press play 4. Press X to create fixed joint between cubes 5. Press and hold ... Read more
[Editor] When dragging selection of assets to array property in Inspecto...
To reproduce: 1. Open attached project 2. Create a new Sprite Animation asset (Assets >> Create >> Sprite Animation) 3. Click on the... Read more
Shaders: unknown #pragma lines produce confusing/wrong warning line numbers
Unrecognized #pragma statements in shaders are reported on wrong lines. E.g. add a "#pragma foo" in shader line 11 -> it is reported... Read more
Editor freezes when instantiating a component placed on the same game ob...
To reproduce: 1. Add audio source to scene 2. Add attached script to audio source 3. Drag Audio source object to Source field on Au... Read more
Component order on GameObject is not stored when new components are adde...
To reproduce: 1. Create new project 2. Drag main camera to project window 3. Add any component to Main Camera game object 4. Move u... Read more
Skybox Workflow: Preview needs "Scene gizmo"
Unity 5 comes with a much improved Skybox handling and for PBS, Skyboxes are really important. In that context, the Preview for Skyb... Read more
Option for making bullet points in "Describe the problem" text field
Option for making bullet points in "Describe the problem" text field As a tester when describing repro steps in bug reports, I ofte... Read more
The use of phrase "Unity Community" is confusing
The use of phrase "Unity Community" is confusing. Unity Community is huge, so as a user I get associations to everything from the F... Read more
Option for drag&drop of files and folders
Option for drag drop of files and folders Please see attached screen shot for details. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow