Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.1.2p3
Issue ID
720390
Regression
Yes
[OculusCV1] Reflection of sky on water doesn't work as expected
To reproduce:
1.Open attached project.
2.Open and play "Rift Water Sky Reflection Problem" scene located in assets.
3.Try slowly looking up with oculus rift, notice that the sky reflection seems to be incorrectly offset by looking angle of rift (check attached image).
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Amneloris
Dec 16, 2016 13:51
There is always the problem with Vive (unity 5.5.0)
BeShifty
Oct 04, 2016 23:48
All water prefabs in the Environment Standard Asset package still exhibit this issue in Unity 5.4.1f1 on the Vive.