Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.2.0b6
Issue ID
720347
Regression
No
[Windows] Multibyte characters in the company/product name are wrongly encoded in the registry key and the cache directory name
Using multibyte characters (e.g. Chinese, Japanese and Korean) in the company name (PlayerSettings.companyName) and the product name (PlayerSettings.productName) causes the following issues:
- The registry key for the app is wrongly encoded.
- The cache directory name for the app is wrongly encoded.
For example, when the company name is "会社名" and the product name is "製品名", the registry key for the app is set to "HKEY_CURRENT_USER\SOFTWARE\会社å\製å“å". Under the same setting, the cache directory is set to "C:\Users\(UserName)\AppData\LocalLow\Unity\WebPlayer\Cache\___________________".
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Add comment