Search Issue Tracker
Fixed in 5.5.0
Votes
2
Found in
5.2.0b6
Issue ID
719837
Regression
No
[UI] Area Light is missing the Range field in the inspector
How to reproduce:
1. Open any (new) project
2. Create an Area light
- Note that it's not possible to modify its range
- Enabling the Debug inspector enables a functional Range field
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
pjburnhill
Apr 21, 2016 09:32
I spent hour and hours on this (trying to figure out why the Area light would just suddenly fall off) and posted on the Unity forums on this too, until someone pointed out that Area light is missing range field and that you can change the range of it by changing the light type to Spot and changing the range there and then changing the type back to Area.
http://forum.unity3d.com/threads/gi-area-light-issues.397354
Please add Range field to Area light.