Search Issue Tracker
Fixed in 5.5.0
Votes
2
Found in
5.2.0b6
Issue ID
719837
Regression
No
[UI] Area Light is missing the Range field in the inspector
How to reproduce:
1. Open any (new) project
2. Create an Area light
- Note that it's not possible to modify its range
- Enabling the Debug inspector enables a functional Range field
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- "Editor unavailable" message is displayed when navigating to "Get set up" tab in Unity Hub
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
pjburnhill
Apr 21, 2016 09:32
I spent hour and hours on this (trying to figure out why the Area light would just suddenly fall off) and posted on the Unity forums on this too, until someone pointed out that Area light is missing range field and that you can change the range of it by changing the light type to Spot and changing the range there and then changing the type back to Area.
http://forum.unity3d.com/threads/gi-area-light-issues.397354
Please add Range field to Area light.