Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0f3
Issue ID
833522
Regression
No
[Components] Adding component from plugin isn't defined so wrong/unloaded plugin might get linked to the inspector script field
Steps to reproduce:
1. Open attached project
2. Create new game object in hierarchy
3. Press 'Add Component' in inspector and add 'TestBehaviour'
=> notice that the behaviour from the 'PlatformPS4' plugin was added (which is not active in Editor), not from 'PlatformDefault' (which is imported in Editor)
You can most easily verify this by switching the inspector to Debug mode, and using the ObjectPicker next to the Script property to verify that the wrong DLL was selected.
Reproduced with: 5.2.5f1, 5.3.6p6, 5.4.1p2, 5.5.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment