Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0f3
Issue ID
833522
Regression
No
[Components] Adding component from plugin isn't defined so wrong/unloaded plugin might get linked to the inspector script field
Steps to reproduce:
1. Open attached project
2. Create new game object in hierarchy
3. Press 'Add Component' in inspector and add 'TestBehaviour'
=> notice that the behaviour from the 'PlatformPS4' plugin was added (which is not active in Editor), not from 'PlatformDefault' (which is imported in Editor)
You can most easily verify this by switching the inspector to Debug mode, and using the ObjectPicker next to the Script property to verify that the wrong DLL was selected.
Reproduced with: 5.2.5f1, 5.3.6p6, 5.4.1p2, 5.5.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment