Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0f3
Issue ID
833522
Regression
No
[Components] Adding component from plugin isn't defined so wrong/unloaded plugin might get linked to the inspector script field
Steps to reproduce:
1. Open attached project
2. Create new game object in hierarchy
3. Press 'Add Component' in inspector and add 'TestBehaviour'
=> notice that the behaviour from the 'PlatformPS4' plugin was added (which is not active in Editor), not from 'PlatformDefault' (which is imported in Editor)
You can most easily verify this by switching the inspector to Debug mode, and using the ObjectPicker next to the Script property to verify that the wrong DLL was selected.
Reproduced with: 5.2.5f1, 5.3.6p6, 5.4.1p2, 5.5.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment