Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5.0b4
Issue ID
833557
Regression
No
[WebGL] Player hangs when Skinned Mesh Renderer is present in the scene
Repro steps:
1. Build WebGL player.
2. In player, press right arrow on keyboard once to advance to next scene (generic Particle test scene).
3. Press right arrow again to load skinned mesh renderer scene.
4. Observe that the player hangs.
Expected result: the player does not hang :)
Notes:
- Since 5.5 projects don't open in earlier versions, I recreated the project, but could not repro in 5.3.5p5, 5.4.0p1, and 5.5.0b4.
- Thought it might be multi-scene editing related, so redit it again for 5.3.5p5, 5.4.0p1, and 5.5.0b4; still couldn't repro.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment