Search Issue Tracker
Fixed in 5.4.3
Votes
0
Found in
5.4.0f3
Issue ID
833737
Regression
No
BoxCollider2D.Cast does not detect that it hits an EdgeCollider2D
BoxCollider2D.Cast does not detect that it hits an EdgeCollider2D at some points of the EdgeCollider2D
To reproduce:
1. Open the project attached by the user
2. Enter Play mode
After a few seconds, notice some red lines appearing. These lines appear when BoxCollider2D.Cast doesn't hit anything.
Expected: BoxCollider2D.Cast detects hits at every point of EdgeCollider2D
Actual: BoxCollider2D.Cast does not detect that it hits an EdgeCollider2D at some points of the EdgeCollider2D
Reproduced on: 5.5.0b5, 5.4.1p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Localization files are not created in the Xcode project
- Entity ID for Tile objects is serialized twice which throws an error when using Debug Inspector
- Shader Graph information icon appears below the Property Type Node
- Adding a new Multiplayer Player Tag in the Project Settings window creates a new section in the Project Settings window instead of a popup which is inconsistent with the Editor’s Tags workflow
- String.CompareOrdinal intermittently return non-zero for non-unique instances of empty strings when Mono scripting backend is used
Add comment