Search Issue Tracker
Fixed in 5.4.3
Votes
0
Found in
5.4.0f3
Issue ID
833737
Regression
No
BoxCollider2D.Cast does not detect that it hits an EdgeCollider2D
BoxCollider2D.Cast does not detect that it hits an EdgeCollider2D at some points of the EdgeCollider2D
To reproduce:
1. Open the project attached by the user
2. Enter Play mode
After a few seconds, notice some red lines appearing. These lines appear when BoxCollider2D.Cast doesn't hit anything.
Expected: BoxCollider2D.Cast detects hits at every point of EdgeCollider2D
Actual: BoxCollider2D.Cast does not detect that it hits an EdgeCollider2D at some points of the EdgeCollider2D
Reproduced on: 5.5.0b5, 5.4.1p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
Add comment