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Frame & Auto-fit
1) Frame ("f" hotkey) presently has two issues... 1a) Framing with multiple GOs selected, presently only frames the first selected G... Read more
[AW] Frame "f" in Curves view is inconsistent with Dopesheet view
Framing (f) a selection in the Dopesheet, frames selected keys as expected... Framing (f) a selection in the Curves, does not frame... Read more
SyncVar custom attribute on SyncList causes double serialization
Putting the [SyncVar] custom attribute on a SyncList member variable causes the contents of the SyncList to be serializaed twice whe... Read more
Crash in Application::SetupProjectPathWithOpenFile when playing scene
To reproduce: 1. Open attached project 2. Play Scene_0 3. Editor crashes Reproducible: 5.3.1p1, 5.4.0b1 Regression from 5.2.4f1 Read more
[GL][Windows] Player crashes when using fullscreen with non-native resol...
To reproduce: 1. Open attached project 2. Build and run win standalone 3. Uncheck windowed 4. Select non-native (smaller) resolution... Read more
Parenting a non-uniformly rotated cube under another cube deforms the ch...
To reproduce: 1. Open 1.unity scene 2. Parent Cube(2) gameObject under Cube game object Expected result: it's parented and the scale... Read more
[AudioClip] GetData() returns only zeroes if no AudioSource is found
Repro steps: 1) Open the project 2) Add the Foo script to any object 3) Click Play and notice that console throws an error that says... Read more
[Mesh] Clicking on Mesh options for a GO throws InvalidOperationExceptio...
Steps to repro: - Launch unity - Add a 3D Game object - In the inspector click on mesh options button Note that we get an error i... Read more
5.4 editor scene view axis selector has black labels
Scene view axis selector widget used to have white labels, now they are black. Read more
Accessing variables in a static generic class nested inside a regular st...
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Open script "Test.cs" 4. Uncomment line 13: Debug.Log(StaticCl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Field is still marked as changed when changed back to its default state in UI Builder
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)