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iOS: Mute label disappears on video replay
1. Play Ads - Mute button is displayed at the bottom of the screen 2. Skip or finish the video and click Replay button Actual resul... Read more
A custom shader isn't displayed correctly. Shader is only displayed in b...
Reproduction steps: 1. Open attached project 2. Open scene "MainScene" 3. The shader should look like a glitched out cube (screen sh... Read more
Reflection probes do not render on iOS
How to reproduce: 1. Open attached project 2. Open scene TEsti.unity - Note what the reflection probes look like in the editor 3. ... Read more
[Docs] says DynamicGI.SetEmissive has 3 parameters, but API only takes 2
According to the docs DinamicGI.SetEmissive has 3 parameters: DynamicGI.SetEmissive(Renderer,Color,int) http://docs.unity3d.com/Scri... Read more
[Android] Building fails if icon and string resources are specified in A...
Building for Android not working if icon and string resource are specified in the manifest file. Read more
[PhysicMaterial] Stacked flat surfaces sliding over one another despite ...
Steps to reproduce: 1. Open attached project 2. Open scene "s1.unity" 3. Run the scene 4. Press Spacebar to spawn red cubes 5. Spa... Read more
[iOS] WebCamTexture.width/height always returns 16
WebCamTexture.width/height always returns 16 on iOS. Although the actual resolution of the WebCamTexture is clearly higher than that... Read more
[Canvas] Child canvas does not move together with parent canvas
Repro steps: 1) Open the project Canvas Bug.zip file which was attached by user in recent letter and test scene in it 2) Try moving ... Read more
[GrabPass] Drawn texture is shifted to the right
Repro steps: 1) Open the project and Demo Scene 2) Notice that that the texture in the middle object is shifted to the right 3) Repe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window