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[BlendTrees] Not possible to use Blend Tree Diagram to modify blending i...
How to reproduce: 1. Open attached project (reproProj.zip)2. Open scene Scenes/test.unity3. Play the scene4. Open the Animator windo... Read more
Undo.RecordObjects does not record array element values when called on a...
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. In hierarchy, notice to game objects4. Select first one and in i... Read more
[ParticleSystem] "Angle" property is not useful in Cone with base emiting
Info:Small cosmetic bug, When you have "Shape" "Cone" and" Emit From" "Base"/"Base Shell" it disables angle, I think it should also ... Read more
[Gizmos] [Light]Unparented from inactive object light gizmos are not upd...
Repro steps:1) Open the project and Repro scene2) Make sure Gizmo displayed is turned on in Game View3) Select all three lights in G... Read more
[ParticleSystem] Volumed Cone emitter with high angles, causes not fully...
Info:It seems there is some kind of limited distance how much particles are emited from shell. No Regression Project Steps:1. Open s... Read more
Unity crashes on scene opening
1. Open Attached project.2. Open Desert scene. Actual result: Unity crashes.This happened after the last merge of project, so I have... Read more
Editor crashes validating the project structure
Editor crashes validating the project structure Read more
[GLCore][Linux] shadows are flickering
-e: in the attached project the shadows for on the racetrack are flickering -repro:--1) open attached project--2) build project--3) ... Read more
[ParticleSystem] Shape gizmo parent scale doesn't effect emission volume
Info:It seem that parent scale doesn't effect particles emission volume, it might be intended, but at least gizmos shouldn't scale. ... Read more
[ExecuteInEditMode] Calling DestroyImmediate in OnEnable crashes Unity
Steps to reproduce: 1. Open attached project2. In hierarchy, create empty game object and make sure that its Inspector is visible3. ... Read more
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Latest issues
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