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[MSE::Unload dirty scene] Unloading a dirtied scene does not ask for sav...
[MSE::Unload dirty scene] Unloading a dirtied scene does not ask for saving confirmation and information is lost Steps to repro: 1.... Read more
ParticleSystem.Simulate doesn't update with small timestep
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Run it 4. Notice that red particles are stuttering while whit... Read more
[Build] Failed to initialize player's 3D settings
Repro steps: 1) Create a new project 2) Build and run it for WebPlayer 3) Open it in Firefox - notice the error (Failed to initiali... Read more
Crash when using editor scripts and applying prefab
To reproduce: 1. Open project, open scene "player test" in "Prototyping/Scenes/Testing" 2. Select "player" object. 3. Press "revert"... Read more
Android Library folder not recognised as a library outside of Assets/Plu...
How to reproduce: 1. Open attached project - The project contains the following folders: - Assets/Plugins/Android/Lib1 - an andro... Read more
[Batching] Additional draw calls when batched objects are Interleaving
To reproduce the issue follow the steps: 1. Create new project 2. Import "BatchingTest52" Unity Package user has provider 3. Open "M... Read more
GearVR apps fails to run when built in Android Studio
Exporting Android GearVR project to Google project and building in trough Android Studio causes app to stop working Read more
[Animation] Animations sometimes begin with the last frame
To reproduce: 1. Open attached project. It is the Unity UI sample project. 2. Run the Menu3D scene 3. Press the 'Settings' button. N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab