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uGUI input fields does react to touches on Android
Trying to press uGUI input field brings no response or keyboard on android device Read more
Scrolling rapidly on ScrollRect causes scrolling to stop
To reproduce: 1) Download and open project 2) Build and run for iOS 3) Try rapidly scrolling in one direction or scrolling up and d... Read more
uGUI project does not scale on Android devices on Unity 5 (due to no Can...
When uGUI project is built to android device GUI elements does not strech to screen Read more
Baking a scene with a single large plane causes excessive memory usage
How to reproduce: 1. Open package memoryusage.unitypackage in a new project 2. Open scene memoryusage.unity - There is a single pl... Read more
[Shuriken] Renderer UI missing cast shadows enum, and wrong styling on p...
In Particle System renderer module inspector: 1. "Cast shadows" field should be an enum in 5.0, not a checkbox 2. light/reflection p... Read more
[geomerics]Final gather stalls and never finishes
Job crashes... Repro has been sent to Geomerics. Unity.exe!Enlighten::Impl::IndirectResultsFilter::EvaluateSurface(const int hitT... Read more
Sliced images are not displayed correctly in WebGL build
To reproduce: 1. Open attached project 2. Build and run WebGl 3. Notice that sliced image shows up incorrectly Read more
UnityEngine.UI.dll is in timestamps but is not known in guidmapper...
Error message shown on first open of attached project: Asset 'C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISys... Read more
When Input Field content type's set to Integer, you cannot input '-' whe...
Steps to reproduce this issue: 1. Create new input field 2. Change Content type to integer 3. Play 4. Write '-50' 5. Select all the... Read more
[StandardAssets][WP8]RollerBall throws errors with mobile input
To reproduce: 1. Import the standard assets project 2. Open scene "RollerBall" 3. Make sure mobile input is enabled and the target i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow