Search Issue Tracker
By Design
Votes
0
Found in
Issue ID
724839
Regression
No
[SpritePacker][iOS] Sprites are packed inefficiently for iOS platform
Steps to reproduce:
1. Open the attached project
2. Switch to iOS platform
3. Open 'Sprite Packer' (Windows/Sprite Packer)
4. Click 'Pack' to pack the sprites
5. Notice it creates two atlases: one 2048x2048 and one 1024x1024, where the sprites would easily fit into a single 2048x2048 atlas or better yet, two smaller atlases (2048x1024 and 1024x1024) as it is done for other platforms.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
Add comment