Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2019.2.0a10
2019.2.0a11
Issue ID
1143702
Regression
Yes
Error when switching scenes while the Editor section of Project Settings is open
Error when switching scenes while the Editor section of Project Settings is open
If you have the Project Settings window open on the Editor tab when you load a new scene, an error will occur in the console:
SerializedObject target has been destroyed.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
1. Open Unity
2. Open the attached project
3. Go to Edit > Project Settings
4. Selec the Editor tab
5. In the Project view, double click any scene to load it
Expected Result:
The scene is switched without any errors.
Actual Result:
An error appears in the console when the scene is switched.
Tested on Windows.
Occurs on 2019.2.0a11, 2019.2.0a10
Does not occur on 2019.1.0b11, 2019.2.0a9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment