Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.1.9f2
Issue ID
1137379
Regression
No
[Magic Leap] Infinite console JobTempAlloc warnings are spammed to console when simulating Magic Leap device
To reproduce:
1. Open attached project with Lumin-Supported Unity release, found here: https://unity3d.com/partners/magicleap#latest-release
2. Set Up Magic Leap SDK
3. Start ML remote and Start simulation (load a virtual room from MagicLeap\mlsdk\v0.19.0\VirtualDevice\data\VirtualRooms\ExampleRooms)
4. In Unity editor, main toolbar, go to Magic Leap > Enable Zero Iteration > Restart
5. Enter Play mode
6. While in Play mode, focus on Scene view (make sure Game view is not visible at the same time)
Result: console infinitely spammed with warnings:"Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak"
Reproduced in: 2018.1.9f2-MLTP10
note: reproducible on both tested ML SKD releases: 19.0 and 20.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment